Maybe dagger-type weaponry and shurikens in general should receive a special gimmick. Similar to how Bows have conditionals, the GUI-based variants should scale like this:
When attacking with a Dagger, its damage will increase or decrease based on your positional.
- Front (-50% damage)
- Sides (-10% damage)
- Back (+5% damage)
When attacking with a Shuriken, its damage will vary based on the distance. You'll need to perfectly position yourself to deal a maximum damage output.
- 1 tile distance (-50% damage)
- 2 tile distance (-25% damage)
- 3 tile distance (+5% damage)
- 4 tile distance (+10% damage)
- 5 tile distance (-25% damage)
- 6+ tile distance (-50% damage)
When attacking with a Dagger, its damage will increase or decrease based on your positional.
- Front (-50% damage)
- Sides (-10% damage)
- Back (+5% damage)
When attacking with a Shuriken, its damage will vary based on the distance. You'll need to perfectly position yourself to deal a maximum damage output.
- 1 tile distance (-50% damage)
- 2 tile distance (-25% damage)
- 3 tile distance (+5% damage)
- 4 tile distance (+10% damage)
- 5 tile distance (-25% damage)
- 6+ tile distance (-50% damage)