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Dagger thread
#7
(09-26-2021, 03:55 PM)Snake Wrote: Maybe dagger-type weaponry and shurikens in general should receive a special gimmick. Similar to how Bows have conditionals, the GUI-based variants should scale like this:

When attacking with a Dagger, its damage will increase or decrease based on your positional.
- Front (-50% damage)
- Sides (-10% damage)
- Back (+5% damage)

When attacking with a Shuriken, its damage will vary based on the distance. You'll need to perfectly position yourself to deal a maximum damage output.
- 1 tile distance (-50% damage)
- 2 tile distance (-25% damage)
- 3 tile distance (+5% damage)
- 4 tile distance (+10% damage)
- 5 tile distance (-25% damage)
- 6+ tile distance (-50% damage)
those numbers are a bit ridiculous and bows don't have anything like that for damage.
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Messages In This Thread
Dagger thread - by Poruku - 09-26-2021, 12:16 AM
RE: Dagger thread - by Autumn - 09-26-2021, 12:28 AM
RE: Dagger thread - by K Peculier - 09-26-2021, 02:05 AM
RE: Dagger thread - by Lolzytripd - 09-26-2021, 12:51 AM
RE: Dagger thread - by Autumn - 09-26-2021, 01:44 AM
RE: Dagger thread - by Snake - 09-26-2021, 03:55 PM
RE: Dagger thread - by Lolzytripd - 09-27-2021, 12:15 AM
RE: Dagger thread - by InsainArcaneBirdbrain - 09-27-2021, 02:14 AM
RE: Dagger thread - by Lolzytripd - 09-27-2021, 02:29 AM
RE: Dagger thread - by JamOfBoy - 09-29-2021, 10:51 PM

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