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Custom Tome Damage
#12
(09-28-2021, 07:39 AM)Poruku Wrote:
(09-27-2021, 09:18 PM)Autumn Wrote:
(09-27-2021, 07:16 AM)Poruku Wrote: I don't like the idea of capping damage or limiting seed combinations. The issue is just the actual damage values of noble seeds so why not simply nerf their damage?

The only issue here is that lowering the individual damage punishes those who didn't abuse stacking on 3 damage seeds before, when the issue is simply just that you can stack all of them together.
But replacing a damage seed with a hex seed simply lowers your damage proportionally. As it stands people are using just noble seeds because the noble seeds are the strongest ones. I don't understand your point of how stacking just damage is the issue, when stacking enough debuffs would also be broken if the debuffs were strong enough. For instance if noble seeds did 30/45/60% you would end up with a 100 swa/235 ele atk spell (I believe the base is 100?). Still good, but you're using everything on damage, it has a cooldown and it has the opportunity cost of being a custom tome. Then the choices become more fair. Do I put a level 10 burn instead of that 30% fire atk to help out my physical damage? Then you would simply end up with a 205% atk spell with burn, which is not huge but it's still more damage than any normal spell with a small bonus.

I think as long as the values are balanced, there's no need to limit seed usage to certain categories

There seems to be a miscommunication somewhere, if you lower the damage of those seeds straight up, its going to make utilizing only one of those seeds even weaker, basically pigeon holing them into being stacked together in order to do effective enough damage. In the case of users who would right now only be using say a singular Baron seed alongside a Large Hex Seed and a Small whatever seed (Like Knockback), their spell would deal 100% Elemental ATK + 100% SWA + an additional 75% Elemental ATK.

175% elemental ATK, which partially ignores magic armor, is a decently fair enough thing to face up against, especially when the custom tome spell costs 26 FP and is rather short ranged to boot. It is only when the three seeds mashed together does it become an issue to deal with.

I'm not sure how to amend this issue completely without pissing off someone, but it may have already been expressed that Custom Tomes will be dealt with already, so I'll await and see the update notes.
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Messages In This Thread
Custom Tome Damage - by Autumn - 09-26-2021, 09:04 PM
RE: Custom Tome Damage - by Lolzytripd - 09-27-2021, 12:20 AM
RE: Custom Tome Damage - by Snake - 09-27-2021, 01:46 AM
RE: Custom Tome Damage - by Poruku - 09-27-2021, 07:16 AM
RE: Custom Tome Damage - by Lolzytripd - 09-27-2021, 10:53 AM
RE: Custom Tome Damage - by Poruku - 09-27-2021, 07:59 PM
RE: Custom Tome Damage - by HaTeD - 10-11-2021, 02:28 PM
RE: Custom Tome Damage - by Autumn - 09-27-2021, 09:18 PM
RE: Custom Tome Damage - by Poruku - 09-28-2021, 07:39 AM
RE: Custom Tome Damage - by Autumn - 09-28-2021, 07:48 AM
RE: Custom Tome Damage - by Poruku - 09-30-2021, 06:07 PM
RE: Custom Tome Damage - by Lolzytripd - 09-30-2021, 06:36 PM
RE: Custom Tome Damage - by Shujin - 09-27-2021, 07:04 PM
RE: Custom Tome Damage - by Snake - 09-28-2021, 01:06 AM
RE: Custom Tome Damage - by Autumn - 09-28-2021, 01:29 AM
RE: Custom Tome Damage - by Raigen.Convict - 10-04-2021, 07:59 PM

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