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Custom Tome Damage
#14
(09-30-2021, 06:07 PM)Poruku Wrote:
(09-28-2021, 07:48 AM)Autumn Wrote: There seems to be a miscommunication somewhere, if you lower the damage of those seeds straight up, its going to make utilizing only one of those seeds even weaker, basically pigeon holing them into being stacked together in order to do effective enough damage. In the case of users who would right now only be using say a singular Baron seed alongside a Large Hex Seed and a Small whatever seed (Like Knockback), their spell would deal 100% Elemental ATK + 100% SWA + an additional 75% Elemental ATK.

175% elemental ATK, which partially ignores magic armor, is a decently fair enough thing to face up against, especially when the custom tome spell costs 26 FP and is rather short ranged to boot. It is only when the three seeds mashed together does it become an issue to deal with.

I'm not sure how to amend this issue completely without pissing off someone, but it may have already been expressed that Custom Tomes will be dealt with already, so I'll await and see the update notes.
I'm not sure what is "effective enough damage". A spell purely for hex seeds could also be viable. A mix of damage and hexes can also be viable because the hexes make up for lost damage. If the damage values are balanced around "is the damage too high when they're all stacked?" then stacking them together isn't an issue.

In your example, one large hex seed with damage medium and small would be 225% ele atk with current system, and 175% damage with my proposed values. 225% with the added bonus of a hex is still strong.

In short I'm not sure what you mean. Custom spells are not greater than the sum of their parts.
which is why you limit the sum.
If the problem is three damage seeds, you limit the number of damage seeds you can cook with
currently there is nothing stopping someone from goin 3 noble type damage seeds or 3 wild damage seeds.
the suggested changes would limit custom tomes to 
0-1 noble seeds, 0-1 wild seeds, 0-3 other seeds.


Here are your nerf choices.
A) all seeds lose 25% scaling. This nets -75% elemental attack total.  50-25, 75-25, 100-25 = 150% elemental attack from seeds.
B) We limit how many of each seed type we can have. Baron+Wolf+random effect seed = 100+100= 200% elemental attack, some self damage, and an effect.
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Messages In This Thread
Custom Tome Damage - by Autumn - 09-26-2021, 09:04 PM
RE: Custom Tome Damage - by Lolzytripd - 09-27-2021, 12:20 AM
RE: Custom Tome Damage - by Snake - 09-27-2021, 01:46 AM
RE: Custom Tome Damage - by Poruku - 09-27-2021, 07:16 AM
RE: Custom Tome Damage - by Lolzytripd - 09-27-2021, 10:53 AM
RE: Custom Tome Damage - by Poruku - 09-27-2021, 07:59 PM
RE: Custom Tome Damage - by HaTeD - 10-11-2021, 02:28 PM
RE: Custom Tome Damage - by Autumn - 09-27-2021, 09:18 PM
RE: Custom Tome Damage - by Poruku - 09-28-2021, 07:39 AM
RE: Custom Tome Damage - by Autumn - 09-28-2021, 07:48 AM
RE: Custom Tome Damage - by Poruku - 09-30-2021, 06:07 PM
RE: Custom Tome Damage - by Lolzytripd - 09-30-2021, 06:36 PM
RE: Custom Tome Damage - by Shujin - 09-27-2021, 07:04 PM
RE: Custom Tome Damage - by Snake - 09-28-2021, 01:06 AM
RE: Custom Tome Damage - by Autumn - 09-28-2021, 01:29 AM
RE: Custom Tome Damage - by Raigen.Convict - 10-04-2021, 07:59 PM

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