10-06-2021, 02:33 AM
I don't particularly think the problem with Enemy Evaluation turning people useless is the Hit portion of the skill, but rather the skill not only giving you three significant stat debuffs on top of chopping your damage by a third after some setup. If we take nowadays where 200+ hit is the bare minimum, that's 66 hit being chopped off, which was huge before GR2 and continues to be the same. Evade before buffs around 130-150? We're talking of 40-50 evade being removed in one go, and this not counting the absurdly high of a duration this can get.
While it does take a certain amount of setup, with some combos you can build up rank really fast, and using that skill, no matter the momentum cost, still deletes someone from the fight unless they have a debuff removal like Negotiate, Wash Away or Cleanse Potions. What makes the skill toxic, in my opinion, is that it scales around percentage, not flat numbers.
I don't believe making it half effectiveness against players is the good solution here. It's a pretty strong debuff. Not to mention unless you don't care about PvE, it kinda kills part of the reason why you would be maining Tactician, which I'm against.
While it does take a certain amount of setup, with some combos you can build up rank really fast, and using that skill, no matter the momentum cost, still deletes someone from the fight unless they have a debuff removal like Negotiate, Wash Away or Cleanse Potions. What makes the skill toxic, in my opinion, is that it scales around percentage, not flat numbers.
I don't believe making it half effectiveness against players is the good solution here. It's a pretty strong debuff. Not to mention unless you don't care about PvE, it kinda kills part of the reason why you would be maining Tactician, which I'm against.