10-14-2021, 08:19 PM
I think you got the hierarchy a bit wrong.
Guile has crit damage > Will has elemental attack > Strength just has hp, which cannot be leveraged offensively like the other two.
Vit>Def/Res>Cel in its current state due to how things are, Pure vit builds work, Def/Res builds can work, Cel builds can be actively ignored.
I do agree with you that Luck needs some love. But I personally think the solution to "how much love?" needs to come after some other stats get changed.
Guile, needs kneecaped. Strength needs to be made equal to whatever guile is kneecapped to. Cel needs to be worth it, that should probably be started by removing half of the new ignore evasion crap, while also making glancing not as problematic.
As to how to fix luck after that.... +2 crit per 1, a few more traits to allow for Luck% stuff to occur, a Luck% to add scaled luck to any rng check.
Guile has crit damage > Will has elemental attack > Strength just has hp, which cannot be leveraged offensively like the other two.
Vit>Def/Res>Cel in its current state due to how things are, Pure vit builds work, Def/Res builds can work, Cel builds can be actively ignored.
I do agree with you that Luck needs some love. But I personally think the solution to "how much love?" needs to come after some other stats get changed.
Guile, needs kneecaped. Strength needs to be made equal to whatever guile is kneecapped to. Cel needs to be worth it, that should probably be started by removing half of the new ignore evasion crap, while also making glancing not as problematic.
As to how to fix luck after that.... +2 crit per 1, a few more traits to allow for Luck% stuff to occur, a Luck% to add scaled luck to any rng check.