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Hit and Evade Options for Classes
#3
I think these are all good ideas, but more broadly I have to ask, is this really healthy for the game? Should players be so focused on sprinting toward massive amounts of hit or evade to come out as the man on top when the numbers are crunched?

To me it seems like this really strangles build diversity, along with some other things I won't mention in this thread. But maybe we need to step back and look at the whole system.
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Messages In This Thread
Hit and Evade Options for Classes - by Senna - 10-15-2021, 09:40 PM
RE: Hit and Evade Options for Classes - by Snake - 10-16-2021, 02:14 AM
RE: Hit and Evade Options for Classes - by Jeff - 10-16-2021, 01:54 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-17-2021, 12:35 PM
RE: Hit and Evade Options for Classes - by Senna - 10-17-2021, 07:30 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-18-2021, 07:45 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-18-2021, 08:50 PM
RE: Hit and Evade Options for Classes - by Snake - 10-18-2021, 10:52 PM

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