10-16-2021, 02:17 PM
(This post was last modified: 10-16-2021, 02:18 PM by InsainArcaneBirdbrain.)
(10-16-2021, 01:54 PM)Jeff Wrote: I think these are all good ideas, but more broadly I have to ask, is this really healthy for the game? Should players be so focused on sprinting toward massive amounts of hit or evade to come out as the man on top when the numbers are crunched?
To me it seems like this really strangles build diversity, along with some other things I won't mention in this thread. But maybe we need to step back and look at the whole system.
With the current state of the game and the GR2 mechanics, absolutely. One of the first questions I find asking myself with every build I do now is "can I get enough hit/eva?". Because even glancing is so devastating, and you need 85+ hit chance on your opponent to have the math finally work in your favor, many classes are straight up unusable without a class to provide a "hit battery". The imbalance of hit distribution is one of the leading factors of why GR2 feels so unfun, combined with unfair glance mechanics and the abundance of spamable evasion ignores. Giving classes hit where needed is the first step towards making this a less painful experience for all, and would promote diversity past verglas spam.