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Hit and Evade Options for Classes
#7
If every build is forced to invest in SKI then you may as well scrap the stat, reduce total character stat points and give everyone the same baseline hit value across the board. At present it only gives the illusion of choice, and I think a system that forces all builds to do the same thing is a system that is poorly designed.
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Messages In This Thread
Hit and Evade Options for Classes - by Senna - 10-15-2021, 09:40 PM
RE: Hit and Evade Options for Classes - by Snake - 10-16-2021, 02:14 AM
RE: Hit and Evade Options for Classes - by Jeff - 10-16-2021, 01:54 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-17-2021, 12:35 PM
RE: Hit and Evade Options for Classes - by Senna - 10-17-2021, 07:30 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-18-2021, 07:45 PM
RE: Hit and Evade Options for Classes - by Jeff - 10-18-2021, 08:50 PM
RE: Hit and Evade Options for Classes - by Snake - 10-18-2021, 10:52 PM

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