I wish they had more from their lore appended to their gameplay, honestly. The thematic of a Vampire is being a 'normal human' until they decide to reveal their true nature.
The way Lunar Lunatism was set, being something that they can activate and deactivate anytime, was the right way to go. But making them go on a 'rotation' of where they need to bite or life drain to actually access those things is a little... I dunno... lackluster and mechanical with zero room for RP. And they get no real rewards for being secretive either.
The way Lunar Lunatism was set, being something that they can activate and deactivate anytime, was the right way to go. But making them go on a 'rotation' of where they need to bite or life drain to actually access those things is a little... I dunno... lackluster and mechanical with zero room for RP. And they get no real rewards for being secretive either.