Glancing Blows need to go back to its former glory in terms of its decisive factor, but not to the same overbearing form that it was. None of that.
While the fix makes it so the Hit displayed is accurate, it made the purpose behind Glancing Blows kind of worthless (which was to forgive a dodge for not dodging, and reward an attacker for almost hitting). So I'd like to disregard the changes to Glancing Blows, and request experimenting how the mechanic will do if it behaves like this:
Proposition #1:
- Glancing Blows will happen regardless of the first hit check or not.
- Glancing Blows's damage reduction is only 30% or 40%, instead of 60%.
Proposition #2:
- Glancing Blows will happen regardless of the first hit check or not.
- 5 roll checks are made. Depending on the amount of hits or misses, the Glancing Blow's effectiveness will fluctuate.
>> 0 Hits = Full Evasion.
>> 1 Hit = 90% damage reduction. Nullifies on-hit effects.
>> 2 Hits = 80% damage reduction. Nullifies on-hit effects.
>> 3 Hits = 40% damage reduction only.
>> 4 Hits = 20% damage reduction only.
>> 5 Hits = No Glancing Blows.
- Multi-hitting effects, such as Gun attacks, Fist attacks, Rapid Kick, Regenshauer, etc. will ignore Glancing Blows.
While the fix makes it so the Hit displayed is accurate, it made the purpose behind Glancing Blows kind of worthless (which was to forgive a dodge for not dodging, and reward an attacker for almost hitting). So I'd like to disregard the changes to Glancing Blows, and request experimenting how the mechanic will do if it behaves like this:
Proposition #1:
- Glancing Blows will happen regardless of the first hit check or not.
- Glancing Blows's damage reduction is only 30% or 40%, instead of 60%.
Proposition #2:
- Glancing Blows will happen regardless of the first hit check or not.
- 5 roll checks are made. Depending on the amount of hits or misses, the Glancing Blow's effectiveness will fluctuate.
>> 0 Hits = Full Evasion.
>> 1 Hit = 90% damage reduction. Nullifies on-hit effects.
>> 2 Hits = 80% damage reduction. Nullifies on-hit effects.
>> 3 Hits = 40% damage reduction only.
>> 4 Hits = 20% damage reduction only.
>> 5 Hits = No Glancing Blows.
- Multi-hitting effects, such as Gun attacks, Fist attacks, Rapid Kick, Regenshauer, etc. will ignore Glancing Blows.