The big problem(s) with glancing blows now, off the top of my head, is that:
-Because you now roll first for clean hit and then glancing second, the evader is at severe disadvantage (compared to it being the opposite before)
-There's a few too many easy to use evasion ignoring skills. (I.E Explosion, Icicle Spear, Falcon Strike, Lift Off, etc.)
One could argue "well we can just remove the second roll then" but then that makes people feel more forced to build hit rate, which is a big part of the system that isn't enjoyable to most people. There's nothing wrong with putting people in a disadvantage of some kind for not building hit rate, but it shouldn't completely invalidate the character's build - not being able to play your character in a fight against a monster or another person isn't fun to most people.
Making Hit overly mandatory cripples build options, and it honestly doesn't good to be telling people that can't make their gimmicks work in Glancing Blows that they "can" build for GR2 if they build for (insert combos such as BK hit stacker or Spellthief evade stacker here) which is what people say nowadays. SKI can be rewarding, but it shouldn't be something you absolutely have to invest to less you don't want your character to figuratively function. And it's not like every character's IC is going to be being a tanky BK or a tricky Spellthief, or a bird throwing out burning feathers.
As for my own personal experience, I found my options to be very limited for my (once upon a time) dodge character despite burning 1100 Patrions on Fruits of Fluidity, to the point I had to suck it up and run BK without evade, because being a dodge character is more of a death sentence than it used to be. While living past Round 2 is great, a part of me wishes things didn't end up this way still.
Long story short, and I'll sound like a broken record, but I still think the old Hit vs Evade system before Glancing Blows was better than what we have right now. I can't imagine any reason dodging effects should leave, though, so if any changes were to happen I'd say that part should be kept.
-Because you now roll first for clean hit and then glancing second, the evader is at severe disadvantage (compared to it being the opposite before)
-There's a few too many easy to use evasion ignoring skills. (I.E Explosion, Icicle Spear, Falcon Strike, Lift Off, etc.)
One could argue "well we can just remove the second roll then" but then that makes people feel more forced to build hit rate, which is a big part of the system that isn't enjoyable to most people. There's nothing wrong with putting people in a disadvantage of some kind for not building hit rate, but it shouldn't completely invalidate the character's build - not being able to play your character in a fight against a monster or another person isn't fun to most people.
Making Hit overly mandatory cripples build options, and it honestly doesn't good to be telling people that can't make their gimmicks work in Glancing Blows that they "can" build for GR2 if they build for (insert combos such as BK hit stacker or Spellthief evade stacker here) which is what people say nowadays. SKI can be rewarding, but it shouldn't be something you absolutely have to invest to less you don't want your character to figuratively function. And it's not like every character's IC is going to be being a tanky BK or a tricky Spellthief, or a bird throwing out burning feathers.
As for my own personal experience, I found my options to be very limited for my (once upon a time) dodge character despite burning 1100 Patrions on Fruits of Fluidity, to the point I had to suck it up and run BK without evade, because being a dodge character is more of a death sentence than it used to be. While living past Round 2 is great, a part of me wishes things didn't end up this way still.
Long story short, and I'll sound like a broken record, but I still think the old Hit vs Evade system before Glancing Blows was better than what we have right now. I can't imagine any reason dodging effects should leave, though, so if any changes were to happen I'd say that part should be kept.