Maybe it's high time to have a system that turns excessive hit into a penalty to damage. It makes sense. A high Dexterity means you'll have to refine your blows better. Imagine if putting too much on one made it harder on the other and forced us to choose a balance?
Excessive STR = lower hit
Excessive SKI = lower damage
--But.
Eh. As long as all classes don't get some Hit/Evade rebalance on their bonuses I don't think fixing Glancing Blows, reverting Evasion or whatever will amount to anything, personally. So many little things need addressing. The 'bigger ones' like Glancing Blows are just a consequence of the 'bad roots'.
Excessive STR = lower hit
Excessive SKI = lower damage
--But.
Eh. As long as all classes don't get some Hit/Evade rebalance on their bonuses I don't think fixing Glancing Blows, reverting Evasion or whatever will amount to anything, personally. So many little things need addressing. The 'bigger ones' like Glancing Blows are just a consequence of the 'bad roots'.