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Touhou is not fun to play anymore (Glancing Blows feedback thread)
#8
The main problem with this one check new system is that it heavily favors hitting than evading. Because of this, it gives off the impression that being evasive is dead. Why? One needs to overdo it in their evade just to TRY and proc glancing at least twice a fight. The main classes that are being used at the moment focus on completely removing someone's ability to evade or actively stack a lot of hits, to the point, even if they were to buff themselves up, it wouldn't make much of a difference. (*COUGH* Like Black Knight *COUGH*)

Fern is correct, evade is currently in a really bad spot.

They either suffer from Blessed, Bloodhunt after the enemy abuses evade ignoring skill/spell or super nerf the targets evade via Glow, Flatfoot, Frozen, Stealing buff, dismissing buff, Touki, Magnet and other of the many debuffs. (Can go on but this list will be too long)

It doesn't help there aren't many hit nerfing options outside of...4? Around 4 with the two universal being Fear and Blind, which can be lessen with to Talent/Trait/Race. (Fear, Blind, Smoke and Light Shaft)

It is also the reason why tanks have become more popular over time. If an evade build is going to take full damage anyways despite how much they stack or tried to, with little chance of glancing unless they're very lucky, they believe they might as well build reduction to reduce some damage along with a lot of health.

There's no point in building evade if, at max, all the person has to do is apply one debuff and render the evade useless since the game uses one check instead of two now.


While I do like the one check system, I believe some adjustment to classes and enchantments would be needed. (*Some more hit debuff options would be nice.*)
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RE: Touhou is not fun to play anymore (Glancing Blows feedback thread) - by Senna - 11-27-2021, 07:38 AM

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