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Touhou is not fun to play anymore (Glancing Blows feedback thread)
#10
I think the approach taken with capping hit and evade is backwards, and overall detrimental to the concept of build diversity. The bonus hit and evade from battle effects was capped, but the baseline was not. This means that races with higher base CEL will simply achieve more evasion than other races if they are built the same way and using the same items. In turn, this creates the arms race against SKI where people are stacking it as high as possible because - and let's be honest - using 3 momentum to do 0 damage feels bad.

The best way to approach this is for Dev to ask himself the following question: "In an ideal scenario between a high evade defender and a high hit attacker, how much of the damage should get through?"

From there, work backwards to cap the out-of-battle hit and evasion. If this is done, then races with higher base CEL can simply look at that characteristic as a way to more easily reach that cap and start investing in other stats. The same principle applies to hit; if you reach that cap, then you're set and you can begin investing in other stats to diversify your build and set it apart from other builds.

To be blunt, if the evade game continues to be a dick measuring contest of numbers, then one side or the other is going to be upset. And most often both sides will be.
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RE: Touhou is not fun to play anymore (Glancing Blows feedback thread) - by Jeff - 11-28-2021, 04:03 PM

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