(12-26-2021, 07:26 PM)Autumn Wrote:(12-26-2021, 07:00 PM)Tana Wrote:(12-26-2021, 01:33 PM)Lolzytripd Wrote: umm you didn't buff dark cinders, you've quintupled the cost, and the only thing changed is you can convert tile at a cost of 2 per tile.....You seem to have drastically misunderstood the suggestion. Right now, if you use blazing crystal rose, as an example, it takes 9 void energy. Under this suggestion, it would take 5, and presumably be subject to the half-cost passive VA has.
that would make it even less desired.
I would personally leave it 1 void per tile, and make the cinders scale on 75% of your dark +75% of your fire attack.
Void Reverb unfortunately only can work on void energy costs more than 2 atm. The benefit of dark cinders is they're not affected by enchants like firewalk but the benefits are not very worthwhile of a void energy cost.
For this reason I think Charred void doesn't need to cost void energy at all, OR it needs to increase the cinder's level by an additional 25% of your Dark ATK.
I thought about suggesting a buff for the damage but I wasn't sure if that would be stretching it too far. I think that an additional +25% of your Dark ATK added to the cinder's level would be appropriate, though, given it is costing you resources. Not costing void energy is something I'm a little iffy on, given it's a way to get around resistances for the cost of one skill point.
Scaling on 75% Dark ATK + 75% Fire ATK would be an absurd buff if the character has any investment in either element, let alone both.