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Charred Void unsucketh
#4
(12-26-2021, 07:26 PM)Autumn Wrote:
(12-26-2021, 07:00 PM)Tana Wrote:
(12-26-2021, 01:33 PM)Lolzytripd Wrote: umm you didn't buff dark cinders, you've quintupled the cost, and the only thing changed is you can convert tile at a cost of 2 per tile.....

that would make it even less desired.

I would personally leave it 1 void per tile,  and make the cinders scale on 75% of your dark +75% of your fire attack.
You seem to have drastically misunderstood the suggestion. Right now, if you use blazing crystal rose, as an example, it takes 9 void energy. Under this suggestion, it would take 5, and presumably be subject to the half-cost passive VA has.

Void Reverb unfortunately only can work on void energy costs more than 2 atm. The benefit of dark cinders is they're not affected by enchants like firewalk but the benefits are not very worthwhile of a void energy cost.

For this reason I think Charred void doesn't need to cost void energy at all, OR it needs to increase the cinder's level by an additional 25% of your Dark ATK.

I thought about suggesting a buff for the damage but I wasn't sure if that would be stretching it too far. I think that an additional +25% of your Dark ATK added to the cinder's level would be appropriate, though, given it is costing you resources. Not costing void energy is something I'm a little iffy on, given it's a way to get around resistances for the cost of one skill point.

Scaling on 75% Dark ATK + 75% Fire ATK would be an absurd buff if the character has any investment in either element, let alone both.
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Messages In This Thread
Charred Void unsucketh - by Pyro - 12-26-2021, 01:49 AM
RE: Charred Void unsucketh - by Lolzytripd - 12-26-2021, 01:33 PM
RE: Charred Void unsucketh - by Snake - 12-28-2021, 06:17 PM
RE: Charred Void unsucketh - by Poruku - 12-29-2021, 12:22 AM
RE: Charred Void unsucketh - by adamkad1 - 12-29-2021, 07:31 PM
RE: Charred Void unsucketh - by messaiyan - 01-02-2023, 04:23 PM

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