(12-29-2021, 10:57 AM)Kazzy Wrote: No, it shouldn't have an indicator. If someone is using an accessory that allows ONE PROJECTILE be reflected, then that in and of itself is the balancing factor.
We can't see badges, we can't see rings, we can TECHNICALLY see helmets because lol mask of metal, so why would this accessory be any different?
Accept the L and move on. You got counterplayed for putting all your eggs into one basket.
The previous counterplay to spirit mirror itself was being able to check the status via clicking onto people, this existed as its counterbalance to being such a strong effect, so that the knowledge that you would need to potentially use another less harmful projectile was there and available. The 'one' projectile being reflected is actually such a huge sway in effectiveness that the accessory is worth it even if someone doesn't want to pop it.
The accessory itself has immense value even if someone doesn't pop it, as just seeing the status already deters them from using huge projectiles like single round gun or bow attacks, throwing daggers or even abilities like Eclair Lacroix/Crescent Rook.
Coming back towards your earlier comment, and guns/bows/throwing daggers; "Putting all your eggs in one basket" is a terrible argument, when literally all of your attacks are considered projectile attacks. Changing Spirit Mirror to be visible won't change that fact either, people will still need ways to pop the spirit mirror so don't worry about that.
The difference between a badge and a spirit mirror is that a badge doesn't usually contribute to making the enemy hit themselves with their own attack lol, and only augments your ability, not a complete damage negation + reflect damage opportunity.
Fast Forward to the time that Mysterious effects become much more common place and you'll find a common theme that people are often hiding their spirit mirror status as a cheap way to abuse just how huge of a difference it is against certain projectiles, by cutting out the previous counterplay to it which is to check the status in the first place, please consider all of these points before blindly stating anything about counterplay.
I will elaborate a bit more on my post from before, adding a visual effect does not actually change Spirit Mirror's balance, and merely removes User Error + Abusive scenarios for its core strength as an accessory slot, the slot still provides the exact same usage as before without the unfair advantage of making your opponent blindly guess if you just so happen to have a spirit mirror.