02-03-2022, 01:40 AM
While the bug should probably be fixed, the solution for fixing it is not at all apt for what shed light is meant to be - retaliation for damaging the creature in a non-vulnerable moment. At 1HP it shouldn't just cast and die immediately, with that in mind.
I can't quite remember clearly, but it feels like last I remember fighting a serpent, it had a problem where Shed Light as a whole was not working correctly - the move was being cast and then immediately cast again, negating the invulnerability time it normally would have to rack up damage from reckless hits in that time.
As a whole, I think Shed Light isn't quite functioning properly.
I can't quite remember clearly, but it feels like last I remember fighting a serpent, it had a problem where Shed Light as a whole was not working correctly - the move was being cast and then immediately cast again, negating the invulnerability time it normally would have to rack up damage from reckless hits in that time.
As a whole, I think Shed Light isn't quite functioning properly.
Ending 145: Disappointed in Humanity