02-16-2022, 02:57 PM
hello. its me. person who lurks every 2 months at a time.
korvara is interesting and a entirely different dlcish approach to sl2 it seems.
on the subject of classes & the power associated with them.
yes. they probably should be restricted in some sense.
why?
pvp is going to be a seemingly core part of korvara and being even remotely proficient in pvp on this game is a balance of using certain classes and spending hours minmaxing equipment, class combos and/or a cheese combo or two.
it sucks.
however.
in that sense, they would just go for it anyways.
i don't know what prevents someone from going for their standard class combo even if they do have to put forth a application.
if anything, it'll probably just make those classes even more absurd due to rarity as well as making the pvp gap more extreme because the 'good cookies' will have the hyper death class combo
new players coming in and just getting steamrolled would also be a issue, because they wouldn't have access to anything atop of the immense skill floor SL2 innately has.
but i do think locking promos is the lesser of 2 evils.
but i think it should be literally all promos locked and just... be unlocked with roleplay xp requirements instead as that requires interaction, some sort of 'existence' before you're instantly a black knight with intense magical powers.
on the topic of PVP, alternatively:
look towards alternative options of gameplay. pvp is only so rewarding because it's leant into so much as something that 'must occur'.
two sides wanna battle? Fae's idea on excursions isn't a bad idea.
games of chance, roleplaying something out with EC diplomats or soldiers.
pretend war games between two groups involving EC's; simply have dice, a few usable skills and such factor in if you want.
don't explicitly reward the 'winner' of something, give lesser rewards to losers; that's the main issue with competitive pvp.
tldr;
locking off promos will just cause people to flock to the next best combo or for 2-3 ppl to have god-tier death builds above everyone.
pvp is only encouraged when people begin going 'but I HAVE TO FOR My HOnoR' so just like... d-don't...make it hyper important but still semi-important? have alternative things or activities that tie into the deciding factor of something with pvp/pve being one of them. e.g. win pvp but lose 2 other 'activities' and still lose the 'battle' or whatever.
essentially, pvp shouldn't decide everything but power begets power so. we'll see.
on the topic of 2
(aka ooc grind/super grinding)
this is just a visual of people despising lower level gameplay honestly. being below level 40 with no promo classes and no gear *sucks* due to the various stat taxs/stat 'floors' needed to 'function' in reasonable ways. the only good recommendation to have here would be roleplay xp actually be worth a damn instead of just grinding in random spot number 4 for 20x the gains in 1/4th the time. that or just have roleplay xp be the only way to level with gear/money coming from monsters... haha?
(please note I barely have half of a brain cell to rub against itself this is probably a bad idea)
on the topic of 3
(aka the 'people shouldn't be doing everything everywhere)
the borders to each zone should likely be locked off until each zone gets 'stable' in people interacting and socializing and the whole social ladder/military/leadership stuff.
so the four places actually stay separate until needed.
setting up people icly at border 'checkpoints' could be an interesting play towards allowing bits of pvp that aren't super important but also actually meaning something ic(hopefully) if someone wants to illegally cross/etc. not really sure how this could be done without people just...walking past though so lol.
setting up some sort of official trading/diplomacy/trade rp between cities, people finding legitimate reasons to pass through borders (with a logbook kept or something so some guy cant just go through 50 times a day) with little ooc rules or ic restrictions based on whos coming/going where
but ultimately locking stuff off for a bit, forbidding ooc tags, and some sort of border patrol could be healthyish.
tldr
embrace rp
embrace monkey
reject humanity
reject it all
why did i write a brick wall im going back to my dungeon for another 4 months
this is why i lurk
korvara is interesting and a entirely different dlcish approach to sl2 it seems.
on the subject of classes & the power associated with them.
yes. they probably should be restricted in some sense.
why?
pvp is going to be a seemingly core part of korvara and being even remotely proficient in pvp on this game is a balance of using certain classes and spending hours minmaxing equipment, class combos and/or a cheese combo or two.
it sucks.
however.
in that sense, they would just go for it anyways.
i don't know what prevents someone from going for their standard class combo even if they do have to put forth a application.
if anything, it'll probably just make those classes even more absurd due to rarity as well as making the pvp gap more extreme because the 'good cookies' will have the hyper death class combo
new players coming in and just getting steamrolled would also be a issue, because they wouldn't have access to anything atop of the immense skill floor SL2 innately has.
but i do think locking promos is the lesser of 2 evils.
but i think it should be literally all promos locked and just... be unlocked with roleplay xp requirements instead as that requires interaction, some sort of 'existence' before you're instantly a black knight with intense magical powers.
on the topic of PVP, alternatively:
look towards alternative options of gameplay. pvp is only so rewarding because it's leant into so much as something that 'must occur'.
two sides wanna battle? Fae's idea on excursions isn't a bad idea.
games of chance, roleplaying something out with EC diplomats or soldiers.
pretend war games between two groups involving EC's; simply have dice, a few usable skills and such factor in if you want.
don't explicitly reward the 'winner' of something, give lesser rewards to losers; that's the main issue with competitive pvp.
tldr;
locking off promos will just cause people to flock to the next best combo or for 2-3 ppl to have god-tier death builds above everyone.
pvp is only encouraged when people begin going 'but I HAVE TO FOR My HOnoR' so just like... d-don't...make it hyper important but still semi-important? have alternative things or activities that tie into the deciding factor of something with pvp/pve being one of them. e.g. win pvp but lose 2 other 'activities' and still lose the 'battle' or whatever.
essentially, pvp shouldn't decide everything but power begets power so. we'll see.
on the topic of 2
(aka ooc grind/super grinding)
this is just a visual of people despising lower level gameplay honestly. being below level 40 with no promo classes and no gear *sucks* due to the various stat taxs/stat 'floors' needed to 'function' in reasonable ways. the only good recommendation to have here would be roleplay xp actually be worth a damn instead of just grinding in random spot number 4 for 20x the gains in 1/4th the time. that or just have roleplay xp be the only way to level with gear/money coming from monsters... haha?
(please note I barely have half of a brain cell to rub against itself this is probably a bad idea)
on the topic of 3
(aka the 'people shouldn't be doing everything everywhere)
the borders to each zone should likely be locked off until each zone gets 'stable' in people interacting and socializing and the whole social ladder/military/leadership stuff.
so the four places actually stay separate until needed.
setting up people icly at border 'checkpoints' could be an interesting play towards allowing bits of pvp that aren't super important but also actually meaning something ic(hopefully) if someone wants to illegally cross/etc. not really sure how this could be done without people just...walking past though so lol.
setting up some sort of official trading/diplomacy/trade rp between cities, people finding legitimate reasons to pass through borders (with a logbook kept or something so some guy cant just go through 50 times a day) with little ooc rules or ic restrictions based on whos coming/going where
but ultimately locking stuff off for a bit, forbidding ooc tags, and some sort of border patrol could be healthyish.
tldr
embrace rp
embrace monkey
reject humanity
reject it all
why did i write a brick wall im going back to my dungeon for another 4 months
this is why i lurk