(02-18-2022, 01:04 AM)Kazzy Wrote: BK, post rework, is fine. Other things are struggling because they haven't had the same treatment.
Leave BK, bring other classes to parity. These complaints happened with Verg too. Fix them all once they're on equal ground instead of comparing release classes to a class that was overhauled within the past year/two.
I could argue that Verglas has a few too many strong points too that needed addressing, and have in the past. And Verglas is my favorite class to play currently even, and so is Black Knight.
I love playing these classes, they're super fun and feel good again, however there are some imbalances that need addressing, that is completely natural to the experience of reworks and new classes, however are you gonna sit there and tell me to my face that the likes of razor rune, rapid kick, wretched oil, falcon strike, setting sun, winged serpent and void refraction were fine on release either? Probably not.
Is Black Knight fine? Debatable, I think a lot of the weight of the issues this class has atm rely on the armor change as of recent, which doesn't only apply to Black Knight, but they are certainly benefitting from. But I do know that if that were changed specifically, that changes nothing about the issues I've already brought up about Crescent Rook and Bright Bishop being the way they are at the current moment, their scalings are simply far too high for such diverse skills, and are unrelated to the armor issues of previous brought up.
However currently, the way to kill a black knight should not absolutely require armor shred, as defense shred isn't even doing the trick anymore due to the way DRs are interacting with armor. This gives them too free of a matchup into physical damage, when before it was just an advantage, a pretty sizeable one still.
I'm not trying to advocate to get the class nerfed into oblivion, I am bringing up that this class is strong in comparison to the others, and falls out of line with its core identities in a few areas, where at least with Verglas its strong point is the sheer amount of damage it can dish out, but isn't exactly reducing all your damage to sub-50 by itself.