Yeah I most certainly wouldn't trust any player further than I can throw them. Must be nice having the general experience that people sort stuff out by roleplay to further their stories but in my experience that is ONLY the case, if you are not playing an antagonistic character.
As soon as you are Morally grey/black people start to play to "Win"(WIth the Exception of personal Character stories with people that specfically create for these scenes). The general mindset seems to be that "Evil" characters shouldn't be allowed to win, cause everyone is a Hero and especailly in Sigrogana we have this very dumb system where we allow people to just paint job their characters real quick and then go and challange whatever 'Villian' they want as a "Random Mercenary" (Sometimes just tell a freind OOCly to hire them so its totally IC and accurate to the rules!) and trust their luck in a Deathmatch. If they lose? Whatever just use another of your infinite attempts! If you win? GG haha the guy building their story has to kill that character for that random person thats not even going to exist afterwards anymore cause they just paintjob their character back (Or had a new one grinded for that sake and drop it then, probably a vampire too so it has more chances) Not to mention that this community is very emotionally loaded OOCly. I had plenty of grief squads just showing up because they think something happened OOCly and blow everything out of proportions.
So no. Rules please that a fair for both sides so there is a safety net for cases like that. No "Trust System" that can only backfire and will only support the Cliques who back each other up. It assumes that every person now and future will be a perfectly fine individual and I believe we had banned plenty of people already that played rule shark in that moment or were just a bunch of dickheads (Grindy bois for example). I think thats inviting anarchy.
To topic
1. PvP Prevalance - Ideally I'd like for the whole progression system to change. A reason why people are Trigger happy is because there is no real work behind their characters anymore and veterans literally can mass produce maxed out characters in a couple of days. So there is also no "Risk" in betting the characters in those situations. Its hard for me to see the PVP scene there currently as something healthy either way for many reasons others have already pointed out. eventually Korvara too will just be a Factory for mass produced builds with a couple of blanket or barely fleashed out characters that are just there to solve your conflicts with as little risk as possible. I certainly do not like that idea and think thats a mistake of Sigrogana that needs to be fixed.
Of course I'd also much prefer if PVP isn't the only way to go about things, political positions should be worked towards with RP and PVP should probably mostly used for small scale/Personal business (Or if everyone generally agrees).
2. OOC Grind Races -I am generally against the OOC tag, or rather...An OOC tag everywhere, except for some safe zones, but avoiding dangerous zones with it is kinda meh. While I understand the problem I think a better solution to it would be that Legend Extension doesn't reset your levels anymore and change the system abit. Most of the time people go grind cause they want to get the levels back and in that moment its really unfair to "Gank them" when a previously powerful player is suddenly back at level 5 or something. That just feels weird and wrong and I am sure most people just kinda OOCly agree "Nah thats not cool." and let them be. if the system was changed it could mayhaps become more IC.
Its a bit outdated to begin with. Back then it was put in cause we had growth systems and kinda needed to be level 1 Again. Now with stat allocations, we just kinda accepted it as a relic of the past and a Gameplay mechanic.
I think we could have OOC tags then only in "Save zones" like cities or common RP spots equivalent to the Badlands Arena just to watch. Or with permission of the people there. Everywhere else would be IC, especially in danger zones.
3. Travelling - With the map being big and all of that...I think all we really need is "Scene Locking" so people don't call OOCly for friends that then rush across all the country while they stall. Artifically increasing it further is probably more annoying than it helps (I am sure the people then just stall longer anyway in those cases). Another way where you could probably increase travel time is that you have a "Carriage System". Something that arrives somewhere like a Taxi and takes a few minutes to take you to the next zone (Maybe with a small room you can wait and RP in meanwhile).
But I am not sure if thats going to be needed given Autumns statement about the size of the map. Just an idea to artifically increase travel time. But I kinda sometimes like to have convenience over super realistic travel times, especially if I have to walk somewhere to RP, Then I do not wanna spend half an hour Traveling/Waiting.
So yeah, Scene Locking is basically all we need to prevent people jumping into a scene they have no business being in, without explicit permission of everyone involved.
just my two cents
As soon as you are Morally grey/black people start to play to "Win"(WIth the Exception of personal Character stories with people that specfically create for these scenes). The general mindset seems to be that "Evil" characters shouldn't be allowed to win, cause everyone is a Hero and especailly in Sigrogana we have this very dumb system where we allow people to just paint job their characters real quick and then go and challange whatever 'Villian' they want as a "Random Mercenary" (Sometimes just tell a freind OOCly to hire them so its totally IC and accurate to the rules!) and trust their luck in a Deathmatch. If they lose? Whatever just use another of your infinite attempts! If you win? GG haha the guy building their story has to kill that character for that random person thats not even going to exist afterwards anymore cause they just paintjob their character back (Or had a new one grinded for that sake and drop it then, probably a vampire too so it has more chances) Not to mention that this community is very emotionally loaded OOCly. I had plenty of grief squads just showing up because they think something happened OOCly and blow everything out of proportions.
So no. Rules please that a fair for both sides so there is a safety net for cases like that. No "Trust System" that can only backfire and will only support the Cliques who back each other up. It assumes that every person now and future will be a perfectly fine individual and I believe we had banned plenty of people already that played rule shark in that moment or were just a bunch of dickheads (Grindy bois for example). I think thats inviting anarchy.
To topic
1. PvP Prevalance - Ideally I'd like for the whole progression system to change. A reason why people are Trigger happy is because there is no real work behind their characters anymore and veterans literally can mass produce maxed out characters in a couple of days. So there is also no "Risk" in betting the characters in those situations. Its hard for me to see the PVP scene there currently as something healthy either way for many reasons others have already pointed out. eventually Korvara too will just be a Factory for mass produced builds with a couple of blanket or barely fleashed out characters that are just there to solve your conflicts with as little risk as possible. I certainly do not like that idea and think thats a mistake of Sigrogana that needs to be fixed.
Of course I'd also much prefer if PVP isn't the only way to go about things, political positions should be worked towards with RP and PVP should probably mostly used for small scale/Personal business (Or if everyone generally agrees).
2. OOC Grind Races -I am generally against the OOC tag, or rather...An OOC tag everywhere, except for some safe zones, but avoiding dangerous zones with it is kinda meh. While I understand the problem I think a better solution to it would be that Legend Extension doesn't reset your levels anymore and change the system abit. Most of the time people go grind cause they want to get the levels back and in that moment its really unfair to "Gank them" when a previously powerful player is suddenly back at level 5 or something. That just feels weird and wrong and I am sure most people just kinda OOCly agree "Nah thats not cool." and let them be. if the system was changed it could mayhaps become more IC.
Its a bit outdated to begin with. Back then it was put in cause we had growth systems and kinda needed to be level 1 Again. Now with stat allocations, we just kinda accepted it as a relic of the past and a Gameplay mechanic.
I think we could have OOC tags then only in "Save zones" like cities or common RP spots equivalent to the Badlands Arena just to watch. Or with permission of the people there. Everywhere else would be IC, especially in danger zones.
3. Travelling - With the map being big and all of that...I think all we really need is "Scene Locking" so people don't call OOCly for friends that then rush across all the country while they stall. Artifically increasing it further is probably more annoying than it helps (I am sure the people then just stall longer anyway in those cases). Another way where you could probably increase travel time is that you have a "Carriage System". Something that arrives somewhere like a Taxi and takes a few minutes to take you to the next zone (Maybe with a small room you can wait and RP in meanwhile).
But I am not sure if thats going to be needed given Autumns statement about the size of the map. Just an idea to artifically increase travel time. But I kinda sometimes like to have convenience over super realistic travel times, especially if I have to walk somewhere to RP, Then I do not wanna spend half an hour Traveling/Waiting.
So yeah, Scene Locking is basically all we need to prevent people jumping into a scene they have no business being in, without explicit permission of everyone involved.
just my two cents