(02-21-2022, 02:01 PM)Shujin Wrote: So yeah, Scene Locking is basically all we need to prevent people jumping into a scene they have no business being in, without explicit permission of everyone involved.
Pretty much everything you said was correct. I once saw someone go to hit someone in Cellsvich Square, and four guards were there before the person even finished emoting being hit. This kind of response is a bit of a coin flip. The number of guards who arrived wasn't too important, but it shows just how many people are more than happy to jump to a bit of action if it means their character can be involved in something.
I'm not sure if scene locking is best, but then I look at the flee rules which seem to be made with this in mind with their reference to...
But I know I've seen guards jump in on singular random criminals mid combat, meaning that they were never given the opportunity to even opt to flee knowing the party(ies) they'd be fighting, and I'm worried that anything less than scene locking will just mean that this kind of thing keeps happening any time someone feels like they can get away with it.
But as far as 'the good guys think they should always win' kind of narrative goes, the truth is that everyone thinks they should just be allowed to win. It's why the game needs arbitrary rules that don't look at any particular character archetype or allegiance to determine how conflict is resolved.