03-23-2022, 07:28 PM
Note that there not being 1m range increases isn't quite right. There is one, and it's granted to bows in the form of longdraw. A 4 range increase that you may not even have to spend that momentum for, if you're using ranger, if memory serves correctly.
Of course, this IS just one, and for a type of weapon that is meant to be high range anyway. Personally, though, if I had to deal with some of the jank of talis (aiming through those things can be a pain, sometimes) AND pay 3M for it's benefits, I just wouldn't use a Talis at all, though. The ability to reposition on a whim makes it seem more fun and adaptive for me, and is a different kind of pace from sacrificing a move every time you need to course correct. Now, doing so without some sort of drawback at all does suck, but a 2 momentum increase as that means just makes them seem boring to use. More of a cost for constant repositioning beyond just 5FP would be ideal, so it would eat into their pool to keep throwing it out at a whim, or forcing you to retract it to recast, allowing for a 1M first deploy, but forcing 1M to pull it back in before deploying it elsewhere for that cost. That way you can spend 3M accounting for repeat action to adjust location same turn, but 2M only across 2 turns (1M a turn) for a turn of downtime where you don't have placement advantage (and anything can happen in that turn)
Give it that inital advantage but make moving it from first touchdown difficult. Pretty sure back when aquaphobia was the only one, it WAS 3M and I don't remember that being great at all.
Of course, this IS just one, and for a type of weapon that is meant to be high range anyway. Personally, though, if I had to deal with some of the jank of talis (aiming through those things can be a pain, sometimes) AND pay 3M for it's benefits, I just wouldn't use a Talis at all, though. The ability to reposition on a whim makes it seem more fun and adaptive for me, and is a different kind of pace from sacrificing a move every time you need to course correct. Now, doing so without some sort of drawback at all does suck, but a 2 momentum increase as that means just makes them seem boring to use. More of a cost for constant repositioning beyond just 5FP would be ideal, so it would eat into their pool to keep throwing it out at a whim, or forcing you to retract it to recast, allowing for a 1M first deploy, but forcing 1M to pull it back in before deploying it elsewhere for that cost. That way you can spend 3M accounting for repeat action to adjust location same turn, but 2M only across 2 turns (1M a turn) for a turn of downtime where you don't have placement advantage (and anything can happen in that turn)
Give it that inital advantage but make moving it from first touchdown difficult. Pretty sure back when aquaphobia was the only one, it WAS 3M and I don't remember that being great at all.
Ending 145: Disappointed in Humanity