I believe that talis and frozen fear extending the range of spells isn't quite the problem here as, you are spending 1m to extend the range of a spell, effectively making it the same as drawing a bead or drawing back your bow, this allows artillery mages to exist and I think artillery mageing should be a thing. (Perhaps the tradeoff however is that talis provide excellent neutral control, and force melee opponents to approach)
The different between longdraw and tali skills is that farshot applies to bows in a pretty grievous way sometimes, and can be the deciding factor to their range, and as far as I know, specials still do not have farshot penalties despite this.
however I do think that the farshot penalty can be a little annoying at times, and it should be toned down just a tad if it applies to specials.
Maybe by reducing the hit decreased by farshot penalty for one, or by decreasing the damage that you deal at extreme ranges instead of reducing hit, since hit is much much more important now.
The different between longdraw and tali skills is that farshot applies to bows in a pretty grievous way sometimes, and can be the deciding factor to their range, and as far as I know, specials still do not have farshot penalties despite this.
however I do think that the farshot penalty can be a little annoying at times, and it should be toned down just a tad if it applies to specials.
Maybe by reducing the hit decreased by farshot penalty for one, or by decreasing the damage that you deal at extreme ranges instead of reducing hit, since hit is much much more important now.