This is technically balance fu even though I think this more as a larger QoL buff to the class, I think its in a very decently strong position, but its age shows, skill slots limit how much you can use from this class effectively so I'd like to just propose that its SP costs be readjusted to allow more flames to be picked up, given that Gentle Embers exists to help prevent certain statuses.
This class has a TON of SP to spend, especially on skills that are considered essential to the integral enjoyment of the class.
At the very least, the core of Lantern Bearer should all be cheaper to afford, to allow for more flexible options like Skyhigh and Guiding Light in rarer scenarios where they are called for. For that I believe that all the SP costs should change, without touching the scalings:
-Mainline lantern spells (Rebia/Quetal/Typhur etc.), focused beam and Skyhigh should all have a max SP cost of 3. (Frees up roughly 6-8 SP per build)
-Eternal Flame max 1SP now, it is core to the enjoyment of this class, not actually that strong of a passive. (Frees up 4SP if this was maxed out)
QoL Buffs:
-Eternal Flame no longer has a main class restriction on the aura.
-Focused beam gains Railgan beam animation, color changes depending on flame invoked.
Thanks for consideration.
This class has a TON of SP to spend, especially on skills that are considered essential to the integral enjoyment of the class.
At the very least, the core of Lantern Bearer should all be cheaper to afford, to allow for more flexible options like Skyhigh and Guiding Light in rarer scenarios where they are called for. For that I believe that all the SP costs should change, without touching the scalings:
-Mainline lantern spells (Rebia/Quetal/Typhur etc.), focused beam and Skyhigh should all have a max SP cost of 3. (Frees up roughly 6-8 SP per build)
-Eternal Flame max 1SP now, it is core to the enjoyment of this class, not actually that strong of a passive. (Frees up 4SP if this was maxed out)
QoL Buffs:
-Eternal Flame no longer has a main class restriction on the aura.
-Focused beam gains Railgan beam animation, color changes depending on flame invoked.
Thanks for consideration.