I can't disagree with Tanasinn and Sawrock's thoughts, the taxes exist to funnel murai out, whether its liked or not, almost every game has this. The games that offer a more rewarding feature for 'taxes' often come with the form of infinite or nigh-infinite scaling upgrade systems that seriously deck out the character in question.
The upgrade system in this game actually does a pretty damn good job of taxing money out of newer characters, but we need to start targetting older characters sitting on a ton of money.
For example, the cost of making a new character to the bare minimum optimization standards will cost you:
17,000 Murai to Hikari
x amount of murai to buying remaining gear (Typically a total of 5-20k)
x amount of murai to upgrades (Typically a total of about 10-15k)
Which is not even counting most things like tools, enchantments, material kits and what not
This game as it currently stands actually has good monkey sinks in it, but only towards newer characters. Taxes exist as a steady drain on those past that stage, and they are a good reasonable thing to have, I just believe the new character tax is also too much.
The upgrade system in this game actually does a pretty damn good job of taxing money out of newer characters, but we need to start targetting older characters sitting on a ton of money.
For example, the cost of making a new character to the bare minimum optimization standards will cost you:
17,000 Murai to Hikari
x amount of murai to buying remaining gear (Typically a total of 5-20k)
x amount of murai to upgrades (Typically a total of about 10-15k)
Which is not even counting most things like tools, enchantments, material kits and what not
This game as it currently stands actually has good monkey sinks in it, but only towards newer characters. Taxes exist as a steady drain on those past that stage, and they are a good reasonable thing to have, I just believe the new character tax is also too much.