05-29-2022, 07:01 PM
This is why I wanted a logged curve for evade vs hit formula, that way no matter what the "actual" numbers players would build their hit and evade at you could forcibly correct it the intended balance point by weighting the log either way....
As for swa scalings in single vs multi stat scaling, that's sadly always going to be a victim of the stat diminishing return caps. It ramps up too harshly in my opinion which punishes the use of single stat scalings.
As for swa scalings in single vs multi stat scaling, that's sadly always going to be a victim of the stat diminishing return caps. It ramps up too harshly in my opinion which punishes the use of single stat scalings.