06-07-2022, 07:53 PM
I agree in that increasing overall survivability might be an option too. Fights end way, way, -way- too quickly compared to GR1 fights. The rocket tag was kind of funny in GR1 because it wasn't as common, but now it's a thing for a lot of fights because of the damage reduction nerfs and evade being so easy to hit combined.
It's actually a pretty realistic occurance in PVP for an evade character's fight to end in about 3 rounds nowadays. And that's not even an exaggeration.
ah close ggs
I don't think this is because damage is too high across the roof, I think this is because of the overall DR nerfs (including Evasion being made much easier to hit) making damage seem a lot higher than it used to be. And I feel that if the route to nerf damage across the board was taken, you'd see Zerg's example of "the rich are barely affected, the poor suffer" in that the meta classes end up just fine and the non-meta stuff is screwed over more.
Imagine a Black Knight versus Evade matchup in a world where damage is overall lower with the current system. Seems pretty 10-0, IMO.
It's actually a pretty realistic occurance in PVP for an evade character's fight to end in about 3 rounds nowadays. And that's not even an exaggeration.
ah close ggs
I don't think this is because damage is too high across the roof, I think this is because of the overall DR nerfs (including Evasion being made much easier to hit) making damage seem a lot higher than it used to be. And I feel that if the route to nerf damage across the board was taken, you'd see Zerg's example of "the rich are barely affected, the poor suffer" in that the meta classes end up just fine and the non-meta stuff is screwed over more.
Imagine a Black Knight versus Evade matchup in a world where damage is overall lower with the current system. Seems pretty 10-0, IMO.