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Gigantys Rework
#1
Me and many others think that Gigantys as it is, is simply.. bad. Like, unusable bad. I haven't had anyone that's tried to use the thing, liking the idea that big weight = big damage, to quickly realize that the chonky sword is in a pretty bad spot. Compared to other 10 Stars, that have little to no downside at all to them, Gigantys in comparison has three big issues.

Firstly, the weight. With Titan Gauntlet added now in Korvara it's mitigated some, but if you're trying to max this bad boy out you can hit around 79 weight. 79 weight is absolutely massive, if you can even hit that BW at all, you're gonna be struggling to use an armor that has any weight to it. A race with a base strength of 8 pushed to it's hard-cap at 78 strength with the BW talent and Legend Extension'd can squeak out the requirement at 80 BW, just one weight above it. And if anyone debuffs your strength.. you're in trouble.

Secondly, the hit loss. The weight is already hard enough to bypass, but tacked onto it is half of its weight is equal how much Hit you lose. With losing out on Luck giving no hit now, you can only pump Skill so much, most people are struggling to get a good amount of hit. If you don't have at least 200 hit, even the more evasive PvE enemies will push you in. With a max weighted Gigantys and Huge Blade, you are sitting at a whopping -49 hit! Ouch! Lets tone it down some, maybe to 60 weight. Even then, your hit loss is now -30. That's still really big. Or even 40 weight, -20 hit. But weight increases the damage on it, so at that point why wouldn't you just use a different weapon with more SWA scaling, more damage AND no hit loss?

Thirdly
, the 4m basic attack to use it. Not only do you have to deal with staggering weight and massive hit loss, the basic to use its weight damage is 4 momentum! And when you use it, that shoots up to 5m. The only way to even get that off twice in a round would be if the enemy stays next to you, you crit, and have Duelist's Fleur. So much more likely, you're going to use the attack once in a round and that's it. Not only that, the hit loss stays with you the ENTIRE time. You can't even switch to a normal basic to at least sacrifice its weighty damage for a better chance to hit. You're stuck with it. You're usually going to be using your main weapon's actual attack.. once per round, and when you're not using it, penalized with a nasty hit loss still. Whereas every other weapon doesn't have to deal with that issue.

Solution: I would like the hit debuff to be removed entirely. At least tentatively, lest it proves too powerful and Gigantys users overrun the world. I believe this would allow Gigantys to go from having absolutely no use whatsoever, to fulfill its niche of guard-breaking, chonky attacks at the cost of higher momentum usage without being penalized so heavily for just using the thing at all.

[Image: unknown.png]

Any other suggestions or comments would be appreciated! Let us make Gigantys the great weapon it can be.
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Messages In This Thread
Gigantys Rework - by PossumParty - 07-14-2022, 08:44 AM
RE: Gigantys Rework - by Kameron8 - 07-14-2022, 08:51 AM
RE: Gigantys Rework - by Autumn - 07-14-2022, 05:48 PM
RE: Gigantys Rework - by Slydria - 07-15-2022, 10:35 AM
RE: Gigantys Rework - by Snake - 07-15-2022, 11:25 PM
RE: Gigantys Rework - by Joseph Jostar - 07-16-2022, 05:21 AM
RE: Gigantys Rework - by Dezark - 07-19-2022, 08:36 AM
RE: Gigantys Rework - by Senna - 07-19-2022, 10:38 PM

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