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Ominuss Luck
#1
Right now Omina's Fortune Vacuum is pretty lackluster- A turn/enemy based resource that is disrupted by Interference and Confusion (and is completely useless against bosses...) which also stops working for 3 rounds after a SAN based cap (you need at least 27 SAN to get past the initial minimum of 3 unluck which.. on Omina.. why would you do that?)

The skills are pretty lackluster too other than for gimmicks, costing 3 momentum to:
1 Apply the drain 3 times for 10 FP (bad)
2. Use 5 Unluck/10 FP for -15 hit/3 rounds (meh)
3. Use 10 Unluck/10 FP for a knockdown (okay)
4. Use 15 Unluck/15 FP for a pitfall trap (extremely situational...)

In 1 v 1s it takes way too long to stack and in crowded fights, you're better off using almost any other skill other than the knockdown.The only saving grace is that these don't require checks to pass.

The main thing I would like to see as a buff that is fitting to theme is that Ominas should get bonus luck based on the amount of Unluck they currently have, since the amount of the resource you have caps out at 30 anyway. This could be every 2 Unluck = 1 Luck or maybe something based on Sanctity where it eventually scales to a 1 to 1 conversion.

Omina's curse applying Fortune Vacuum more times based on Sanctity would be nice too (or maybe a dispel or 1 turn negative effect duration extension for one turn while adding a hefty cooldown.) Just something that makes it worth the 3 momentum uses because it's really bad!

Also please make Fortune Vacuum apply to bosses because having an entire racial trait dead in those kinda sucks (especially noticeable in Korvara where they don't spawn with monsters!)
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Messages In This Thread
Ominuss Luck - by Latto - 07-26-2022, 02:09 PM
RE: Ominuss Luck - by Snake - 07-26-2022, 04:43 PM
RE: Ominuss Luck - by FaeLenx - 07-26-2022, 06:06 PM
RE: Ominuss Luck - by Shujin - 07-27-2022, 04:37 PM

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