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Demon Hunting 101
#13
To throw my own two cents in, I think having reaver give hit over the raw power bonus would play better into the current system overall, since none of the other changes seem to touch the utter lack of hit the class has (unless I'm being utterly blind at 6am here).

As for the demon breaker skill, you could fix the issues brought up just by making it have an increasing FP cost per active turn like Monk's ki awoken, use the higher of either 10% or 30fp to start, and automatically ending if you reach 0. That way it has more of an impact on FP if overused, and becomes more of a last ditch comeback tool like Either Invitation. Turning itself off at 0 would impose a momentum tax for a dulla to keep resetting it.
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Messages In This Thread
Demon Hunting 101 - by Fern - 07-26-2022, 10:59 PM
RE: Demon Hunting 101 - by Entropy - 07-26-2022, 11:28 PM
RE: Demon Hunting 101 - by Snake - 07-26-2022, 11:32 PM
RE: Demon Hunting 101 - by Fern - 07-26-2022, 11:35 PM
RE: Demon Hunting 101 - by Kazzy - 07-26-2022, 11:36 PM
RE: Demon Hunting 101 - by Miller - 07-27-2022, 12:10 AM
RE: Demon Hunting 101 - by HaTeD - 07-27-2022, 02:14 AM
RE: Demon Hunting 101 - by Fern - 07-27-2022, 03:16 AM
RE: Demon Hunting 101 - by HaTeD - 07-27-2022, 04:26 AM
RE: Demon Hunting 101 - by FaeLenx - 07-27-2022, 04:35 AM
RE: Demon Hunting 101 - by Fern - 07-27-2022, 07:18 AM
RE: Demon Hunting 101 - by FaeLenx - 07-27-2022, 08:34 AM
RE: Demon Hunting 101 - by InsainArcaneBirdbrain - 07-27-2022, 10:42 AM
RE: Demon Hunting 101 - by Shujin - 07-27-2022, 04:57 PM
RE: Demon Hunting 101 - by Lolzytripd - 07-28-2022, 02:34 AM
RE: Demon Hunting 101 - by Snake - 07-27-2022, 09:38 PM
RE: Demon Hunting 101 - by Joseph Jostar - 07-27-2022, 10:40 PM
RE: Demon Hunting 101 - by Snake - 07-27-2022, 11:09 PM

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