07-27-2022, 04:19 PM
I do not think those few stat points "Make or break a fight" in the slightest. A better build will always beat a worse one. Equipment and Class composition will always beat raw stats, especially in the diminishing return area.
Do those extra stats help? Sure do, but I have beaten people with maxed-out books on a not even finished first LE and only 75% of my ideal load out. Its just a little extra edge.
In short I think its a bit over-dramatized just how useful it truly is. Even if you max out all stats effectively only a handful of them are truly useful to your build.
That said, I also do not think its necessarily a good mechanic from a Roleplay standpoint though for other reasoning as stated above.
Its kinda awkward being in constant danger while droppig from a certified badass level 60 to level 1 and have people deal with it. Its abit of an RP stopper.
I also agree with the inks for crafts being more of a Bonus rather than needed to do max crafts, as Autumn has stated in another thread. Things should remain small extras rather than a must have. So in that area I certainly agree. just make the normal achieveable level 6 and the ink is just a bonus to give you a better chance for a super success or whatever.
But there is also the part of me that kinda wants to see a LONG TERM RP that can easily go over many years, not be 'finished' in a week regarding your character's mechanical development.
so SOME system for expanding powers, alas mayhaps more engaging and less about dropping to level 1 Every time, I would very much welcome.
I hate the little progression we have in SL2 as it stands, its sad that games like those Dragonball games have deeper systems to make characters grow.
Do those extra stats help? Sure do, but I have beaten people with maxed-out books on a not even finished first LE and only 75% of my ideal load out. Its just a little extra edge.
In short I think its a bit over-dramatized just how useful it truly is. Even if you max out all stats effectively only a handful of them are truly useful to your build.
That said, I also do not think its necessarily a good mechanic from a Roleplay standpoint though for other reasoning as stated above.
Its kinda awkward being in constant danger while droppig from a certified badass level 60 to level 1 and have people deal with it. Its abit of an RP stopper.
I also agree with the inks for crafts being more of a Bonus rather than needed to do max crafts, as Autumn has stated in another thread. Things should remain small extras rather than a must have. So in that area I certainly agree. just make the normal achieveable level 6 and the ink is just a bonus to give you a better chance for a super success or whatever.
But there is also the part of me that kinda wants to see a LONG TERM RP that can easily go over many years, not be 'finished' in a week regarding your character's mechanical development.
so SOME system for expanding powers, alas mayhaps more engaging and less about dropping to level 1 Every time, I would very much welcome.
I hate the little progression we have in SL2 as it stands, its sad that games like those Dragonball games have deeper systems to make characters grow.