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The Great Trivializer
#12

First of all, I will start by prefacing that nerfing mercenaries will just hurt the casual players, and normal players who's forced to grind for their gears. 

That being said, any kind of unnecessary nerfs to mercenaries will be a massive demerit to the current gameplay without serious considerations, and consequences it may behold.

That being said, I will first destroy this thread.

[Image: cnWG13w.png]
[Image: FcgY3Xo.png]



Mercenaries are an essential component to a class that cannot dish out massive AoE damages, or have solid consistent damage output due to gear variance, or lack of accessibilities. Classes like Mage, and Bard truthfully would not be so affected by the sudden nerfing of the mercenaries. But other classes like Rogues, and Soldiers may actually struggle. 

This is because some classes are just better than other. By suggesting to nerf mercenaries, you are straight up telling every single players who's playing a Soldier, a Rogue, a Duelist, a Martial Artist, to drop their entire character concept and just play a Mage, a Bard, or a Curate. 

Just so they can get that one gear they have to farm constantly on end for weeks. Trust me, we've players on mainland that spent weeks grinding out static dungeons on constant end to get that one specific piece of gears so that their build can actually work, since you may be surprised;

But some classes perform better than other because they do not need as much gearing as they are required.

Mercenaries are there, as a failsafe measure to help players who are forced to farm out maps hour on end.

In addition, grinding in a party is a profit loss.

Yes. That's correct.
Sigrogana Legends 2 have a system in place in which loots are split among the party-members. This is worse in Korvara, because only things that do not split among party-members

are when they're looting chests.

Every time you run a party in Terra Flamma, and someone else get the Purging flame. You could've been the one to get that Purging flame if you ran solo in first place. Every time you run a boss-fight in Meteorite, you end up having one or two gold-bars and mayhap nothing else (Cypelle is a guarantee).

By telling people to group up more, is only going to come off as

"Roll mage or bard and solo lol loser"
[-] The following 3 users Like Skullcatrons's post:
  • BoberJones, Bryce_Hego, HaTeD


Messages In This Thread
The Great Trivializer - by Collector - 07-26-2022, 11:43 PM
RE: The Great Trivializer - by Kazzy - 07-27-2022, 12:23 AM
RE: The Great Trivializer - by FaeLenx - 07-27-2022, 12:50 AM
RE: The Great Trivializer - by Collector - 07-27-2022, 01:08 AM
RE: The Great Trivializer - by FaeLenx - 07-27-2022, 04:16 AM
RE: The Great Trivializer - by Lolzytripd - 07-27-2022, 01:01 AM
RE: The Great Trivializer - by ThatOneHop - 07-27-2022, 01:16 AM
RE: The Great Trivializer - by Lolzytripd - 07-27-2022, 02:32 AM
RE: The Great Trivializer - by Tana - 07-27-2022, 02:43 AM
RE: The Great Trivializer - by Collector - 07-27-2022, 03:14 AM
RE: The Great Trivializer - by Autumn - 07-27-2022, 03:23 AM
RE: The Great Trivializer - by Skullcatrons - 07-27-2022, 09:00 PM
RE: The Great Trivializer - by Collector - 07-27-2022, 10:23 PM
RE: The Great Trivializer - by Snake - 07-27-2022, 09:17 PM
RE: The Great Trivializer - by Joseph Jostar - 07-27-2022, 10:28 PM
RE: The Great Trivializer - by sadbot - 07-27-2022, 10:30 PM
RE: The Great Trivializer - by Snake - 07-27-2022, 11:11 PM
RE: The Great Trivializer - by FaeLenx - 07-28-2022, 06:23 AM
RE: The Great Trivializer - by Tana - 07-28-2022, 07:58 AM
RE: The Great Trivializer - by Autumn - 07-28-2022, 06:06 PM
RE: The Great Trivializer - by Collector - 07-29-2022, 12:04 AM
RE: The Great Trivializer - by Joseph Jostar - 07-28-2022, 02:31 PM
RE: The Great Trivializer - by FaeLenx - 07-29-2022, 12:53 AM
RE: The Great Trivializer - by Tana - 07-29-2022, 02:05 AM
RE: The Great Trivializer - by Collector - 07-29-2022, 02:24 AM
RE: The Great Trivializer - by DerpyMcPandos - 07-29-2022, 02:44 AM

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