08-06-2022, 07:55 PM
I'd be up for making ki awoken to be given a buff, but monk already has a lot of damage buffs.
That being said, it already refunds the momentum cost when you want to end it, and +10 to all of your stats is a lot for only three momentum.
(Though the bonus aptitude doesn't seem to actually count toward your aptitude? I gained +10 aptitude and my scaled was exactly the same. Not sure if its a bug.)
I'm not totally sure it NEEDS a buff, but if I WERE going to give it a buff, my ideas would be:
1: Just make it give ki for entering, on top of the bonus ki per turn. Sort of like power up. So it makes entering the ability less of a waste of momentum.
2: Give it a huge cooldown (After deactivating it), make it main class only, but have entering it cost only one momentum. Which would allow you to do more ridiculous combination attacks without giving up such a huge amount of momentum.
That being said, it already refunds the momentum cost when you want to end it, and +10 to all of your stats is a lot for only three momentum.
(Though the bonus aptitude doesn't seem to actually count toward your aptitude? I gained +10 aptitude and my scaled was exactly the same. Not sure if its a bug.)
I'm not totally sure it NEEDS a buff, but if I WERE going to give it a buff, my ideas would be:
1: Just make it give ki for entering, on top of the bonus ki per turn. Sort of like power up. So it makes entering the ability less of a waste of momentum.
2: Give it a huge cooldown (After deactivating it), make it main class only, but have entering it cost only one momentum. Which would allow you to do more ridiculous combination attacks without giving up such a huge amount of momentum.