08-25-2022, 11:55 PM
A complaint I've had ever since Shine Knights and consequently Shine Knighting got buffed:
Dark/Light immunity has no counterplay beyond nullifying the status itself. For how accessible Shine Knighting is (have a shine sword and unlock its potential) walling out two damage types entirely seems a bit much.
Altering it to something like 25% Dark/Light resist would be more reasonable. You're already having to roll through forced Blind (if you aren't a Kael) to even damage them anyways, if you aren't just tossing evasion ignores at them.
To curtail any weird 'all your eggs in one basket' arguments: it's not healthy to have hard counters to specific builds that require minimal investment on the part of the person enacting said counter compared to who they're countering.
Which is to say, yes, a Kensei effectively countering anyone with a gun isn't game breaking since odds are that Kensei is committed to their class combo and can't just swap away from it and be equally as effective doing something else. Compared to say, anyone being able to equip a shine sword with a 3 Talent Point investment and proceed to be completely immune to damage from a few niche builds.
TL;DR
Getting Dark/Light immunity for a rank D invocation that comes out of a weapon for 5 rounds with zero drawbacks is inherently unbalanced. (even summoners eat some kind of weakness for installing their immunity youkai, aside from sazae-oni for some reason, guess water has to pay the river sword tax forever.)
Dark/Light immunity has no counterplay beyond nullifying the status itself. For how accessible Shine Knighting is (have a shine sword and unlock its potential) walling out two damage types entirely seems a bit much.
Altering it to something like 25% Dark/Light resist would be more reasonable. You're already having to roll through forced Blind (if you aren't a Kael) to even damage them anyways, if you aren't just tossing evasion ignores at them.
To curtail any weird 'all your eggs in one basket' arguments: it's not healthy to have hard counters to specific builds that require minimal investment on the part of the person enacting said counter compared to who they're countering.
Which is to say, yes, a Kensei effectively countering anyone with a gun isn't game breaking since odds are that Kensei is committed to their class combo and can't just swap away from it and be equally as effective doing something else. Compared to say, anyone being able to equip a shine sword with a 3 Talent Point investment and proceed to be completely immune to damage from a few niche builds.
TL;DR
Getting Dark/Light immunity for a rank D invocation that comes out of a weapon for 5 rounds with zero drawbacks is inherently unbalanced. (even summoners eat some kind of weakness for installing their immunity youkai, aside from sazae-oni for some reason, guess water has to pay the river sword tax forever.)