09-01-2022, 07:18 AM
I think that it would be quite interesting to play around if option B were worked in. Due to the limited area that the likes of white prison obscures, it would have a simple counter in larger aoes that leave nothing to chance. If that’s not available, it comes down to this:
Your opponent puts down white prison, then uses some kind of movement to throw you off on their position. You then have two choices. You move to their side of the wall to locate them, which leaves you both pretty much neutral on momentum after their own movement skill, but coming closer might be exactly what they wanted you to do. Alternatively, you disengage and move around yourself while playing the guessing game, or even just move away. The wall’s vision obscuring works both ways after all, but getting you off of them could also be exactly what they were after. Either way, it presents some interesting gameplay choices that encourage you to read your opponent, as well as where you’re better off being yourself.
At the end of the day, any change made here works for those on both sides of the wall.
Your opponent puts down white prison, then uses some kind of movement to throw you off on their position. You then have two choices. You move to their side of the wall to locate them, which leaves you both pretty much neutral on momentum after their own movement skill, but coming closer might be exactly what they wanted you to do. Alternatively, you disengage and move around yourself while playing the guessing game, or even just move away. The wall’s vision obscuring works both ways after all, but getting you off of them could also be exactly what they were after. Either way, it presents some interesting gameplay choices that encourage you to read your opponent, as well as where you’re better off being yourself.
At the end of the day, any change made here works for those on both sides of the wall.