Idolstep feels to me still more like a finisher more, akin to Curtain call, instead of a build up move.
I think its worth considering to have it actually consume your Tempo instead, and maybe balance it around such. I do like to point out a BIG weakness of Idolstep however that flew over my radar aswell, untill I actually made my team lose because of it:
It applies Battle rush level 15 (18 with spirit). You'd think that is a buff but the moment that runs out, EVERY skill costs 15-18 more for your teammates. If your team mates do not have tons of Fp and are your average 200~ Fp guys? This actually SCREWS them over. Hard. And I think battlerush is also only for basic attacks? So it might not even benefit them. So I acutally find myself DODGING my teammates more often than not, so I won't destroy them with some heals from Idoldance(which are not even good in teamfight situtions and unreliable, only saving grace being that it also attacks). This is something that you only really realize when it happens, just how BAD that is.
Two minor things I like to point out:
"A passive +6 stat buff in their base class, the only one of its kind."
->Not true, we have a +6 Ski skill too, in Arbalest. But +6 San is almost useless on Dancer too it's just kinda there and only maybe a little useful depending on race.
"a 10% fp reduction to the cost of their base class skills, taking the edge off of one of their biggest weaknesses in rising fp costs as they gain tempo."
Only if you have one weapon and that weapon being an instrument, is sort of a strong requirement, and FP costs are still crazy high even with it, but fair.
Else I pretty much agree with Trex. I am personally bored of dancers 3 boutton rotation and an occasional rest beat.
I think its worth considering to have it actually consume your Tempo instead, and maybe balance it around such. I do like to point out a BIG weakness of Idolstep however that flew over my radar aswell, untill I actually made my team lose because of it:
It applies Battle rush level 15 (18 with spirit). You'd think that is a buff but the moment that runs out, EVERY skill costs 15-18 more for your teammates. If your team mates do not have tons of Fp and are your average 200~ Fp guys? This actually SCREWS them over. Hard. And I think battlerush is also only for basic attacks? So it might not even benefit them. So I acutally find myself DODGING my teammates more often than not, so I won't destroy them with some heals from Idoldance(which are not even good in teamfight situtions and unreliable, only saving grace being that it also attacks). This is something that you only really realize when it happens, just how BAD that is.
Two minor things I like to point out:
"A passive +6 stat buff in their base class, the only one of its kind."
->Not true, we have a +6 Ski skill too, in Arbalest. But +6 San is almost useless on Dancer too it's just kinda there and only maybe a little useful depending on race.
"a 10% fp reduction to the cost of their base class skills, taking the edge off of one of their biggest weaknesses in rising fp costs as they gain tempo."
Only if you have one weapon and that weapon being an instrument, is sort of a strong requirement, and FP costs are still crazy high even with it, but fair.
Else I pretty much agree with Trex. I am personally bored of dancers 3 boutton rotation and an occasional rest beat.