09-06-2022, 03:15 PM
We need word from above on how such things are to be handled. Proper rules that allow conflict to feel fair. Honestly my biggest gripe with sl2 as a whole is the intense fear of missing out that every player faces. People work, sleep, and god forbid they play alts. They should be able to have a presence while offline and everyone should be aware of it, and they should be warned before an event involving them happens.
But this is left to the goodwill of players. In fact, literally everything is except the (very helpful) scene locking rules. We need more rules because if we had a war right now I feel like it would take a ton of effort and magnanimity from the players and a miracle for even just the majority of people involved being happy with the outcome.
You've hit the nail on the head with these issues and I really hope we move to fix them. I do not blame dev for these issues but I do believe only he can truly fix them for good, even if only in small part. We need:
- Precise guidelines on the presence and impact of npcs
- rules on forewarning before conflict.
- a way to know what presence there is at certain locations. People like our boi claude able to say "I guard the jail" and that being known. Same thing with a place like the outpost.
- an idea of what war looks like. Victory conditions, logistics, what people can do to help
I would like to add that korvara to me has been incredibly enjoyable despite all the clunkiness and issues surrounding conflict. It has been some of the most fun i've had period, and I have high hopes for its future
But this is left to the goodwill of players. In fact, literally everything is except the (very helpful) scene locking rules. We need more rules because if we had a war right now I feel like it would take a ton of effort and magnanimity from the players and a miracle for even just the majority of people involved being happy with the outcome.
You've hit the nail on the head with these issues and I really hope we move to fix them. I do not blame dev for these issues but I do believe only he can truly fix them for good, even if only in small part. We need:
- Precise guidelines on the presence and impact of npcs
- rules on forewarning before conflict.
- a way to know what presence there is at certain locations. People like our boi claude able to say "I guard the jail" and that being known. Same thing with a place like the outpost.
- an idea of what war looks like. Victory conditions, logistics, what people can do to help
I would like to add that korvara to me has been incredibly enjoyable despite all the clunkiness and issues surrounding conflict. It has been some of the most fun i've had period, and I have high hopes for its future