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Strength (and I guess willpower) based basic attack crit fishing is a trap
#12
(10-02-2022, 10:07 AM)Lolzytripd Wrote:
(10-02-2022, 09:30 AM)Poruku Wrote: Some adjustments could be made to weapon crit multi but the stats themselves are just fine
hard disagree, building a strength based crit build and guile based crit build should have equal access to defensive options. Instead the guile based crit build gets to do -more- damage by nature of going even deeper into guile than a strength build can truly ever afford,  while keeping an entire stat's worth of investment available for defensive investment.

There's a reason Va/DH is so reliable. guile.


IF guile -has- to retain crit damage for some insane reason.

Increase all weapon crit damage by 50%, reduce guile crit bonus to .5 (yeah this would hurt any crit builds going over 50 scaled guile)
You're looking at the stats in a vaccum. First of all, strength characters get about 120 more health, they generally get +20 damage from two-hand, and they get to wear super heavy armors that are very powerful. Have you ever seen a super tanky guile user?

In the end, a strength-based crit axe ghost/bk will deal similar damage per turn as an average VA/ghost seiryuu spammer, if a bit less, but they are a bit tankier to make up for that. A ghost/VA single dagger fleur deals the same damage too. And keep in mind, that's assuming you don't miss any crits. A dagger build that misses a crit gets hugely fucked, while an axe build isn't hurting that much since base damage is higher.

Then you have bows, which suck ass. You're better off using a crossbow.

And guns deal just ok damage but are rather weak when you don't crit and get mostly carried by magic gunner.

Swords and spears are not made for crit damage, you just want crit for fleur, or sometimes lightning enchant, but these weapons don't require a focus on it.

Fists have trash crit options, they're usually better as SWA machines unless you do weird stuff or use something like a chakram ghost/monk which can be decent.

And WIL? Last I heard tomes were the only wil weapon and whips are hot garbage. Except lightning exists and deals massive damage. I don't think WIL critters are hurting, but tome attacking is just not an archetype that exists.

Here's my point, you are looking at the stats in a vaccum when that isn't where the issue lies. Weapon and stat balance involves the stats yes, but it also involves the actual items, the talents, the classes, the archetypes. Because nothing is ever in a vaccum, everything revolves around archetypes. 

For instance, say you wanted to buff sword, bow and spear critters? You could buff their classes, you could buff the items directly, you could buff the weapon talents. But when you buff a stat, it encompasses EVERYTHING. Buff strength? And suddenly shaitan BK/Hexers or god forbid excel parashu users are even more powerful. You have to consider the entire spectrum and I believe your solutions are just short-sighted.

Not to mention removing crit multi from guile would make it complete trash
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RE: Strength (and I guess willpower) based basic attack crit fishing is a trap - by Poruku - 10-02-2022, 04:58 PM

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