Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shine Knighting QoL
#1
Shine Knighting is awful. Truly awful. The fact it takes 15 momentum to cast, leaves you open for three turns to silence or other disruption (Such as knockdown, which doesn't let you cast it the second time that turn), as well as the knights themselves not being too amazing all make this skill never really used outside of roleplay heavy moments.

I think something that would at least make them better would be to allow them to move with full momentum the turn they're summoned, similar to bonder's fast offense skill. Currently they don't, so even in the best case scenario, its four entire rounds to get them to take their first actions.
Reply


Messages In This Thread
Shine Knighting QoL - by renowner - 10-13-2022, 02:13 AM
RE: Shine Knighting QoL - by Autumn - 10-13-2022, 05:35 AM
RE: Shine Knighting QoL - by Snake - 10-14-2022, 03:55 AM
RE: Shine Knighting QoL - by PantherPrincess - 10-14-2022, 09:57 PM
RE: Shine Knighting QoL - by Lolzytripd - 10-15-2022, 11:46 AM
RE: Shine Knighting QoL - by renowner - 10-15-2022, 12:47 PM
RE: Shine Knighting QoL - by Shujin - 10-18-2022, 08:49 PM
RE: Shine Knighting QoL - by renowner - 10-23-2022, 12:01 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord