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Conflict and GM Intervention
#8
(10-21-2022, 03:17 PM)lordpidey Wrote: Hello,

While we are discussing Fairview and it's siege, I have a few concerns, and areas to suggest improvement on, which have NOT been touched on so far.

1) There needs to be more GM involvement in scheduling these attacks.  Make a public announcement maybe 24 hours ahead of time, so that people can schedule what time they play in order to participate, incase they aren't notified by the other players.  People have lives outside of the game, and can't be online 24/7.

2) The confusion over the scene lock was unfortunate.  I would have liked if a GM restated earlier that there was a scene lock, to alleviate confusion.  Ultimately however, this is relatively minor compared to my other complaints.

3) I feel that the artillery location retcon was executed poorly.  Perhaps partially retcon it, and say that some artillery was mistakenly setup on the wrong hill.  That would lead to some interesting RP between Telegrad and Meiaquar.  I also would have preferred it if the retcon were announced through an official channel, as for a WHILE all the word I had on it was another player's say-so, and it is poor precident to simply accept a player's word for retcons of items stated by a GM.

4) Perhaps after the battle there should be special placeables (Like a signpost, but with an icon that says OOC INFO), to inform players who just wander up and have no idea about the current situation is.  A new player who just started and wandered into Fairview would have NO IDEA that something is going on, unless another player happened to be there at the time.  I have seen one such new player wander up like this.

5) Regarding item 1 on Pandos's post for "Please understand the following":  This seems to have been flagrantly violated, as NPCs were firing gasious artillery into the village.  Hardly what I would call minimal, or defensive.



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Here is my analysis of the events, in as objective of a form as I can have.

I was in the process of writing a similar thread to this one, and double checking facts, etc....

Quote:Fairview is a town on the border between Telegrad and Meiaquar.  It is on the Meiaquar side.

There are hostilities between Fairview and Meiaquar for IC reasons.

An event started where Meiaquar attacked Fairview.  Quite a few players were there.  I'd estimate... 25-35?  This occurred on OCT-17

I was notified OOCly about the time of the attack by a Fairview player, so that I could plan my RL schedule around being able to attend.  However, as far as I know, there was no public announcement over the scheduled time, so people not in the OOC friend circle would not be able to schedule themselves accordingly.

The leadership of Meiaquar and Fairview were talking OOCly about how they wanted it to go down.  Ultimately, they wanted some sort of long siege that lasts multiple OOC days, and thus not have a scene lock on it.

Come the day of the attack, GMs were there, and posted some narrates.  The GMs decided to lock the scene.  There was confusion over whether or not the GMs knew the leaders of Meiaquar/Fairview wanted a scene lock.  The IC reason for the scene lock is NPC soldiers from Meiaquar circling the town.

IC events happened, people's allegiances changed on the battlefield.  That's all fine.  That's purely IC actions, and good RP.

A narration was posted, that indicated that Meiaquar was using siege weaponry located on a hill to the south.  This was confirmed in LOOC.  According to the border map that was released literally the day before, that hill is actually on Telegrad soil.

I performed IC actions to attempt to inform Telegrad leadership that Meiaquar's military was using their land to position siege weapons.

Here's where the events get a bit hazy.  I am only posting what I have witnessed, seen, or was told.

Later, the leadership of Telegrad and Meiaquar spoke OOCly about the weaponry being placed on Telegrad soil.  I do not know if GMs were involved in this conversation.

Ultimately, it was decided that the artillery was stationed to the west, rather than the south.  I do not know who suggested this, or decided this.

No public announcement was made for this.  I was first informed of the retcon by the player of Telegrad's leadership.  The first I heard any GM even mention it was over 48 hours after the event, in discord chat.
I really understand where you're coming from about the artillery, it was Originally supposed to be placed on the hill north of fairview on the main meiaquar map.
It was Gm intervention that placed on the southern hill, for convenience of anyone at fairview wanting to interact/attack it during the course of the siege, to my own understanding that was a mechanics interpretation, not the actual location of the artillery. even though its pretty much a shorter distance from the main meiaquar map grid wise, it requires traversing two maps to get to.
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Messages In This Thread
Conflict and GM Intervention - by Anhita - 10-21-2022, 03:22 AM
RE: Conflict and GM Intervention - by Illumi - 10-21-2022, 03:43 AM
RE: Conflict and GM Intervention - by Dezark - 10-21-2022, 08:40 AM
RE: Conflict and GM Intervention - by BluestStark - 10-21-2022, 08:40 AM
RE: Conflict and GM Intervention - by Dystopia - 10-21-2022, 08:45 AM
RE: Conflict and GM Intervention - by Bylamir - 10-21-2022, 08:00 PM
RE: Conflict and GM Intervention - by lordpidey - 10-21-2022, 03:17 PM
RE: Conflict and GM Intervention - by Lolzytripd - 10-21-2022, 03:47 PM
RE: Conflict and GM Intervention - by lordpidey - 10-21-2022, 04:12 PM
RE: Conflict and GM Intervention - by Dystopia - 10-21-2022, 06:57 PM
RE: Conflict and GM Intervention - by Croakie - 10-21-2022, 07:46 PM
RE: Conflict and GM Intervention - by Snake - 10-21-2022, 03:49 PM
RE: Conflict and GM Intervention - by Trexmaster - 10-21-2022, 03:57 PM
RE: Conflict and GM Intervention - by Snake - 10-21-2022, 05:13 PM
RE: Conflict and GM Intervention - by Illumi - 10-21-2022, 06:43 PM
RE: Conflict and GM Intervention - by Tana - 10-21-2022, 07:18 PM
RE: Conflict and GM Intervention - by lordpidey - 10-21-2022, 08:09 PM
RE: Conflict and GM Intervention - by FaeLenx - 10-21-2022, 08:37 PM
RE: Conflict and GM Intervention - by Imotepchief - 10-21-2022, 10:09 PM
RE: Conflict and GM Intervention - by Shujin - 10-22-2022, 12:03 PM
RE: Conflict and GM Intervention - by lordpidey - 10-22-2022, 11:59 PM
RE: Conflict and GM Intervention - by Snake - 10-24-2022, 01:10 AM
RE: Conflict and GM Intervention - by Imotepchief - 10-24-2022, 02:29 AM
RE: Conflict and GM Intervention - by Kyratio - 10-28-2022, 04:06 PM
RE: Conflict and GM Intervention - by Imotepchief - 10-28-2022, 06:56 PM
RE: Conflict and GM Intervention - by WaifuApple - 10-28-2022, 08:06 PM
RE: Conflict and GM Intervention - by Dezark - 10-28-2022, 11:33 PM
RE: Conflict and GM Intervention - by Tana - 10-29-2022, 01:43 AM
RE: Conflict and GM Intervention - by Kyratio - 11-02-2022, 06:11 PM
RE: Conflict and GM Intervention - by Treantfence - 11-03-2022, 03:10 AM
RE: Conflict and GM Intervention - by Kyratio - 11-03-2022, 04:31 AM
RE: Conflict and GM Intervention - by Lolzytripd - 11-03-2022, 09:53 PM
RE: Conflict and GM Intervention - by Kyratio - 11-04-2022, 12:33 AM
RE: Conflict and GM Intervention - by Anhita - 11-04-2022, 01:35 AM
RE: Conflict and GM Intervention - by Dezark - 11-04-2022, 03:02 AM
RE: Conflict and GM Intervention - by Poruku - 11-04-2022, 05:48 PM
RE: Conflict and GM Intervention - by FaeLenx - 11-05-2022, 10:53 AM
RE: Conflict and GM Intervention - by Poruku - 11-06-2022, 07:31 AM

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