Invocations are really strong, if they were going to be so dramatically reduced in momentum costs, then you'd need to tweak EVERY single class that has them.
Evoker wouldn't be able to keep their +30% invoke damage passive, with all the wild passives they already have.
Enma's and Divine rain would need further nerfs.
Summon storm. . . Maybe is fine, because its random and drains all your focus.
The one that sets you to level 9 aquae crest would need to be looked at. Pretty sure there's a way to make it cost less to cast anyway.
Then there's the weapon ones. . .
Seiryuu Tessen's invoke if you have seiryuu summoned would basically be a 3m cast full invoke, which honestly probably isn't too op since punishing winds got nerfed. But taking 120 unavoidable wind every turn since Seiryuu's already out if you're nearby could be annoying.
And then there's the magical fist invoke. . You'd be doing bigass ice damage globally every single turn.
And then the magical nova's shotgun thing would be unevadable 300% SWA for 6m.
Invokes are already used a bunch, not necessarily with high speed divine words either.
Though I can agree that a lot of them are pretty bad unless you're also an evoker. Since the +30% Damage passive often is what makes or breaks the investment.
So if HSDW was removed, that damage buff passive was removed, cooldowns were added to the weapon potential invokes, and the aquae crest one is tweaked, it'd probably be fine overall.
But then we lose out on evoker's coolness, too.
Feels like the evoker invokes just generally have stronger effects on top of just having that 1.3x damage passive. So maybe the issue is just that the passive makes it hard to buff the invokes that need the buffs in case they're ever used together?
So maybe the passive should be removed. . . And all non evoker non global invokes should get some buffs.
Also making invocation users not have to spend 7 talent points just to not be shit in combat would be a big plus.
(Didn't even mention Adon Graxis since its not in Korvara, but probably should anyway. If you guys make Adon Graxis cost less, hahahahahahahahahahahaha!)
Evoker wouldn't be able to keep their +30% invoke damage passive, with all the wild passives they already have.
Enma's and Divine rain would need further nerfs.
Summon storm. . . Maybe is fine, because its random and drains all your focus.
The one that sets you to level 9 aquae crest would need to be looked at. Pretty sure there's a way to make it cost less to cast anyway.
Then there's the weapon ones. . .
Seiryuu Tessen's invoke if you have seiryuu summoned would basically be a 3m cast full invoke, which honestly probably isn't too op since punishing winds got nerfed. But taking 120 unavoidable wind every turn since Seiryuu's already out if you're nearby could be annoying.
And then there's the magical fist invoke. . You'd be doing bigass ice damage globally every single turn.
And then the magical nova's shotgun thing would be unevadable 300% SWA for 6m.
Invokes are already used a bunch, not necessarily with high speed divine words either.
Though I can agree that a lot of them are pretty bad unless you're also an evoker. Since the +30% Damage passive often is what makes or breaks the investment.
So if HSDW was removed, that damage buff passive was removed, cooldowns were added to the weapon potential invokes, and the aquae crest one is tweaked, it'd probably be fine overall.
But then we lose out on evoker's coolness, too.
Feels like the evoker invokes just generally have stronger effects on top of just having that 1.3x damage passive. So maybe the issue is just that the passive makes it hard to buff the invokes that need the buffs in case they're ever used together?
So maybe the passive should be removed. . . And all non evoker non global invokes should get some buffs.
Also making invocation users not have to spend 7 talent points just to not be shit in combat would be a big plus.
(Didn't even mention Adon Graxis since its not in Korvara, but probably should anyway. If you guys make Adon Graxis cost less, hahahahahahahahahahahaha!)