10-28-2022, 06:56 PM
I will just say after taking some time to read a fair bit of those logs from the 'hidden channel', I have a few thoughts on the matter.
There seems to be a disconnect between how ic actions led up to the siege and the idea that a country wouldn't leverage it's resources to reaquire what was stolen from it, doesn't track.
I really don't see how you can claim that the motivations present were ooc from Meiaquar's position, considering there was a chain of ic that brought about these events, the logs read very much like increasing notes of stress on an ooc level, simply due to an intent to bolster position above station for some effected parties, especially after Fairview lost many of the people who had initally backed them.
There are even roundabout threats stated specifically from one that is at the center of all this, that are an obvious attempt to sway the situation in the favor of Fairview, with the idea that people will leave if such doesn't occur.
I see the GMs and Dev working hard to try and keep the conflict engaging, yet hitting wall after wall, especially around the stalemate condition of the first battle. A battle that lasted multiple hours quite simply because those two groups were so evenly matched.
I do understand the intent to have fun, that is, after all, why we all play games, but unfortunately sometimes the story dips into uncomfortable places and especially in a multiplayer roleplay experience, often people don't get what they want. Plans get ruined, ic takes strange directions, people get upset, it's inevitable, but personally, I'm a little irked that it seems like whenever anything of any semblence of importance for Korvara as a whole happens, losing parties end up pointing at the GMs and calling foul play.
That 'hidden channel' discussion alone shows just how much effort the GMs have been putting in to try and make things enjoyable, alongside the amount of stress they endure to try to accomodate.
It really shows that some people arguing here haven't been on the other end of dealing with these kinds of situations.
There seems to be a disconnect between how ic actions led up to the siege and the idea that a country wouldn't leverage it's resources to reaquire what was stolen from it, doesn't track.
I really don't see how you can claim that the motivations present were ooc from Meiaquar's position, considering there was a chain of ic that brought about these events, the logs read very much like increasing notes of stress on an ooc level, simply due to an intent to bolster position above station for some effected parties, especially after Fairview lost many of the people who had initally backed them.
There are even roundabout threats stated specifically from one that is at the center of all this, that are an obvious attempt to sway the situation in the favor of Fairview, with the idea that people will leave if such doesn't occur.
I see the GMs and Dev working hard to try and keep the conflict engaging, yet hitting wall after wall, especially around the stalemate condition of the first battle. A battle that lasted multiple hours quite simply because those two groups were so evenly matched.
I do understand the intent to have fun, that is, after all, why we all play games, but unfortunately sometimes the story dips into uncomfortable places and especially in a multiplayer roleplay experience, often people don't get what they want. Plans get ruined, ic takes strange directions, people get upset, it's inevitable, but personally, I'm a little irked that it seems like whenever anything of any semblence of importance for Korvara as a whole happens, losing parties end up pointing at the GMs and calling foul play.
That 'hidden channel' discussion alone shows just how much effort the GMs have been putting in to try and make things enjoyable, alongside the amount of stress they endure to try to accomodate.
It really shows that some people arguing here haven't been on the other end of dealing with these kinds of situations.