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Allow twinking
#15
To create a clear division between villain characters and other “normal” characters is detrimental to roleplay. I’ve had characters start as villains in the past that eventually turn into someone more ethically sound, and I’ve had “normal characters” turn into someone with more villainous intentions. Purposefully creating a segmented view and process for these kinds of characters would be more damaging to roleplay possibilities than not- what if I have a GM-loaded-out who, due to roleplay, views things another way? Does all my equipment get destroyed? How do you know some of it wasn’t traded off? If a character is marked as a villain, can they never be considered heroic by any faction with any length of time given?

The freeform nature of roleplay is to the benefit of the game in this instance. We should not systemize it.
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Messages In This Thread
Allow twinking - by Poruku - 11-09-2022, 01:36 AM
RE: Allow twinking - by Rendar - 11-09-2022, 02:23 AM
RE: Allow twinking - by Yashatari - 11-09-2022, 02:30 AM
RE: Allow twinking - by Poruku - 11-09-2022, 02:54 AM
RE: Allow twinking - by Fern - 11-09-2022, 02:59 AM
RE: Allow twinking - by Autumn - 11-09-2022, 07:06 AM
RE: Allow twinking - by InsainArcaneBirdbrain - 11-09-2022, 07:07 AM
RE: Allow twinking - by Poruku - 11-09-2022, 07:34 AM
RE: Allow twinking - by MegaBlues - 11-10-2022, 05:17 PM
RE: Allow twinking - by Dezark - 11-10-2022, 07:10 PM
RE: Allow twinking - by Poruku - 11-11-2022, 06:54 PM
RE: Allow twinking - by Snake - 11-11-2022, 05:25 PM
RE: Allow twinking - by Autumn - 11-11-2022, 08:25 PM
RE: Allow twinking - by Dezark - 11-11-2022, 07:36 PM
RE: Allow twinking - by Sawrock - 11-11-2022, 08:44 PM
RE: Allow twinking - by Moku203 - 11-15-2022, 06:38 AM
RE: Allow twinking - by Poruku - 11-15-2022, 09:59 AM
RE: Allow twinking - by FaeLenx - 11-16-2022, 12:04 AM
RE: Allow twinking - by Neus - 11-16-2022, 07:43 AM
RE: Allow twinking - by Poruku - 11-16-2022, 11:03 PM

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