11-15-2022, 09:59 AM
I do think having the option to make villain chars is good in theory, but the issue is that antagonists sometimes blur the line between villain and just a character being played in a way that makes sense.
Despite the issues, I would vouch for it. If a char has a change of heart etc, measures could be taken to remove the villain status, and it should be possible to give it to existing chars.
I don't personally play "evil" characters generally. My antagonists usually just have certain ideologies that differ from the norm and people's wellbeing might happen to be in the way of greater goods. And while straight up evil chars can be cool as a story element, I don't think it should be such a cut and dry thing. Make it a flexible rule that eventmins can apply
Despite the issues, I would vouch for it. If a char has a change of heart etc, measures could be taken to remove the villain status, and it should be possible to give it to existing chars.
I don't personally play "evil" characters generally. My antagonists usually just have certain ideologies that differ from the norm and people's wellbeing might happen to be in the way of greater goods. And while straight up evil chars can be cool as a story element, I don't think it should be such a cut and dry thing. Make it a flexible rule that eventmins can apply