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Make Evade A Teensy Bit More Available
#16
Honestly the thing is when ti comes to evade is simple. It's not really the amount of CEL you have anymore. Yes you do need CEL but the entire game boils down to a simple concept. Let's say two people have equal CEL or SKI. Where the game really lies in in the ability to play classes and combine classes with other classes that have evasion buffs. All it is in the end is what class has the biggest evasion buff that is stackable with the next highest. Which in turn makes evasion a all or nothing mechanic or use to be but now we got glancing blows and evasion procs. In the end I doubt there is a right system to solve Evade.

Since not hitting feels horrible when playing and not dodging fully when you're a dodge build is annoyning. There should really be some minimal hit rates like 25% chance to hit, which yeah it is still terrible but it's not like you can't always miss evne if the chance is high. However any chances done to evade will then need to be checked against Def & Res. Which is truly better doging damage with a percentile chance or simply taking the damage and soaking it though high reductions?

Maybe it would be better if all classes got soem sort of evade boosting skill instead of a couple and have them all roughly be on par with each other. At least this is for the let dodge be open to all classes and do it well. Secondary to the point but ya know.
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Make Evade A Teensy Bit More Available - by Latto - 11-25-2022, 12:29 PM
RE: Make Evade A Teensy Bit More Available - by firehawk11 - 11-30-2022, 05:14 PM

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