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Useful out of Combat Talents overhaul
#1
Many talents in the gathering niche are literally not doing anything in Korvara, or do so little that you do not even notice the difference. So I propose a change on how many of these Talents work, and maybe suggest a few additional ones.

Alchemy
Gatherer:  Currently increases chance to gather herbs by 20% per rank. Alas, you already have a 100% chance to get a herb from a node. So this is 100% useless talent in Korvara.

Proposed change: flat +20% chance to obtain an additional herb/mushroom (Wood?) from a node. 
OR: if chance is over 100% you get the additional %chance of a reroll. (technically the same as above just future proving if there is ever nodes that do not give 100% of the time)

Breakdown specialist (new) 5 ranks: Increase the chance to succesfully retrive materials and catalysts from items you break down by 10% per rank. Also increases the minimum material you get from breaking down (Aka: 0-2 cotton for example is more likey to do 1-2 cotton instead as an Example)

Cooking
Butcher: Currently increases 20% chance of finding an item while using the bonesaw on a harvest.
I am 99% sure this is bugged, to be honest. I have tested 50 times with and without the talent if I get any additional remains with it. and the difference was minimal, I still got roughly 1 remains per corpse on average, it might be that it just increases the base chance by not flat 20% but by 20% of that value which is fairly low already and that's why I probably barely notice a difference.

Proposed change: increase the chance of finding a remain item by flat +20% per rank, if its over 100% chance roll for a second.

Harvesting
Miner: Same as above really, with the exception that it DOES work on those "once a day" nodes...Which is usually only 1 Iron most of the time. So basically the worse version of normal nodes. Normal nodes feel like they give something everytime anyway

proposed change: increase chance of succesfully gathering by flat +20%, if above 100% chance, chance to reroll for an additional drop

Scavenger: Same as above, I would like to include the Junk piles into this though, if they are not already. 

Experienced: Hard to tell if its working or not, from a feeling I say no, cause I seem to get a pulled back/shoulder whatever just as much as before (might just be unlucky though, as its not a 100% resist at maximum and I didn't actually test it enough to get the data.)

proposed change: +20% per rank, so we get a full immunity when maxed, cause fuck losing movement speed from a pulled back! Additionally cause I think that's barely worth the skill points otherwise +20% chance to get an additional log or harvest item from a field.


I think thats all. Some of those changes are made specifically to make active farming more rewarding, versus the passive farming of fields as I personally feel that active methods should ALWAYS be better than passive (well mostly) methods, or at the very least equal. Thanks to taxes/craftig costs, thats not really the case though.

I wanted to add a Talent that reduces murai costs by 10% per rank, for crafts, but wasn't sure where to fit it. Anyway, I'd personally be happy with atleast some of the not-useful ones actually doing something in Korvara.
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Useful out of Combat Talents overhaul - by Shujin - 12-28-2022, 07:35 PM

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