01-05-2023, 10:14 PM
I honestly think evoker is in the best state possible for invocations due to the existence of Lazarus wind and high speed divine words. You need to play around these abilities as an evoker.
Situation 1: You're really far from the enemy. You use high speed divine words. If they get closer you can unleash your invocation without a chance of failure.
Situation 2: You're at medium range, you cast invoke and pray you're going to be in range next turn. Your enemy kites. You blink closer or just cry. This is the time where you don't want to use your invocation, it's pointless. Just use normal spells.
Situation 3: You're in melee range with someone. You cast your invocation and they get knocked down. They have 4 momentum to stop you or run away, and even if they do, it's only a total loss of 3 momentum. If they don't, then you can unleash your invoke. Even if they run away, that just means you made some distance between yourself and the opponent. This doesn't work against martial artists of course, so just don't do this with martial artists.
All in all, seeing invocations in a vaccum like "just use 3 spells" doesn't address them in a fair light. I think each evoker invoke has its uses and can be very strong and worth the momentum if it's used in the right situation. I also think allowing people to use basic movement while invoking is fine but I really don't think it's needed.
What needs to be looked at imo is moreso the weak invocations like divine judgement and earthbound fog.
Situation 1: You're really far from the enemy. You use high speed divine words. If they get closer you can unleash your invocation without a chance of failure.
Situation 2: You're at medium range, you cast invoke and pray you're going to be in range next turn. Your enemy kites. You blink closer or just cry. This is the time where you don't want to use your invocation, it's pointless. Just use normal spells.
Situation 3: You're in melee range with someone. You cast your invocation and they get knocked down. They have 4 momentum to stop you or run away, and even if they do, it's only a total loss of 3 momentum. If they don't, then you can unleash your invoke. Even if they run away, that just means you made some distance between yourself and the opponent. This doesn't work against martial artists of course, so just don't do this with martial artists.
All in all, seeing invocations in a vaccum like "just use 3 spells" doesn't address them in a fair light. I think each evoker invoke has its uses and can be very strong and worth the momentum if it's used in the right situation. I also think allowing people to use basic movement while invoking is fine but I really don't think it's needed.
What needs to be looked at imo is moreso the weak invocations like divine judgement and earthbound fog.