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Ki Awakening
#7
(01-15-2023, 06:49 AM)Raigen.Convict Wrote: Another idea. Add that it gives 3 more momentum per turn. And on activation it refunds itself. When turned off it also refunds 3m

Momentum gain is a dangerous game and wouldn't be a great way to fix the skill, especially since turning it off with this proposed suggestion would be a straight +3m net gain (turning it off is already free momentum-wise). Ignoring diminishing returns I could kinda see, though honestly I think the easiest way to fix the skill is to just add flat sub stats like Shujin suggested on top of the current stat gains.

The balance of the skill is a bit hard to nail down as far as buffing it goes, since I don't think it should always be a net positive at all times. It SHOULD have risk and a certain nicheness tied to it that make smart use of it rewarding rather than always rewarding. The current risk as is- is solid imo, it's just the reward that's *slightly* lagging.
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Messages In This Thread
Ki Awakening - by Raigen.Convict - 01-05-2023, 04:22 AM
RE: Ki Awakening - by Snake - 01-05-2023, 04:24 PM
RE: Ki Awakening - by Poruku - 01-05-2023, 04:28 PM
RE: Ki Awakening - by Raigen.Convict - 01-05-2023, 09:08 PM
RE: Ki Awakening - by Shujin - 01-10-2023, 10:31 PM
RE: Ki Awakening - by Raigen.Convict - 01-15-2023, 06:49 AM
RE: Ki Awakening - by InsainArcaneBirdbrain - 01-15-2023, 06:56 PM
RE: Ki Awakening - by firehawk11 - 01-17-2023, 02:12 PM
RE: Ki Awakening - by Snake - 01-17-2023, 06:07 PM

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