01-16-2023, 01:32 AM
I honestly miss the tile-by-tile darkness from SL1. Yeah it looked ugly, but it was a cool mechanic to play with.
To clarify for those who didn’t play SL1, in earlier versions of the game at nighttime or in dark areas you had a set range of vision that was tile-based, which make exploration dangerous if you didn’t know the lay of the land. Monsters could more easily ambush you and you could still hear beyond your sight range (and I think voice-directional tiles were still a thing then), so it was less graphically immersive but definitely more practically immersive. Nothing gets me out of my roleplay groove like having to squint painfully at a screen.
To clarify for those who didn’t play SL1, in earlier versions of the game at nighttime or in dark areas you had a set range of vision that was tile-based, which make exploration dangerous if you didn’t know the lay of the land. Monsters could more easily ambush you and you could still hear beyond your sight range (and I think voice-directional tiles were still a thing then), so it was less graphically immersive but definitely more practically immersive. Nothing gets me out of my roleplay groove like having to squint painfully at a screen.